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What's Your Spell Slot Sweet Spot?
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<blockquote data-quote="Falling Icicle" data-source="post: 6041368" data-attributes="member: 17077"><p>There are alot of things to take into consideration when answering this question, such as:</p><p></p><p>How many spell levels are there?</p><p></p><p>How many total spells are available? D&D typically has hundreds of spells.</p><p></p><p>How narrow are the spells? For example, are things like minor image, silent image, major image, programmed image, etc. all separate spells, or is there just one "phantom image" spell that covers all of those things? Alot of spells could be consolidated, in which case I would be more comfortable with fewer spell slots.</p><p></p><p>Does this number include cantrips?</p><p></p><p>My preferred number of daily spells would probably be somewhere around 10, assuming there weren't that many spell levels, the spells were broader rather than ultra specific and that you get some at-will cantrips in addition to that total.</p><p></p><p>I really liked the 3.5 warlock, for example, even though they only had 12 invocations known at 20th level. But there were also only four levels (grades) of invocations, they could all be used at-will, and they tended to be quite versatile in application, often mimicking a very versatile arcane spell or in some cases mimicking the effects of multiple spells.</p><p></p><p>The reason I protest the way they're doing things in the new playtest packet is because they're still using 9 levels of spells, the spells are still ultra-specific and there are still going to be at least a dozen of them to choose from at each spell level, and they made cantrips not at-will by default. I wouldn't mind the reduced number of spell slots if they addressed those issues.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6041368, member: 17077"] There are alot of things to take into consideration when answering this question, such as: How many spell levels are there? How many total spells are available? D&D typically has hundreds of spells. How narrow are the spells? For example, are things like minor image, silent image, major image, programmed image, etc. all separate spells, or is there just one "phantom image" spell that covers all of those things? Alot of spells could be consolidated, in which case I would be more comfortable with fewer spell slots. Does this number include cantrips? My preferred number of daily spells would probably be somewhere around 10, assuming there weren't that many spell levels, the spells were broader rather than ultra specific and that you get some at-will cantrips in addition to that total. I really liked the 3.5 warlock, for example, even though they only had 12 invocations known at 20th level. But there were also only four levels (grades) of invocations, they could all be used at-will, and they tended to be quite versatile in application, often mimicking a very versatile arcane spell or in some cases mimicking the effects of multiple spells. The reason I protest the way they're doing things in the new playtest packet is because they're still using 9 levels of spells, the spells are still ultra-specific and there are still going to be at least a dozen of them to choose from at each spell level, and they made cantrips not at-will by default. I wouldn't mind the reduced number of spell slots if they addressed those issues. [/QUOTE]
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What's Your Spell Slot Sweet Spot?
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