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<blockquote data-quote="The Crimson Binome" data-source="post: 6837111" data-attributes="member: 6775031"><p>Advocacy doesn't matter. It doesn't matter if the players think something should or should not happen, because the <em>only</em> thing they can control is the decisions their characters make. That is, as the saying goes, "the heart of role-playing".</p><p></p><p>It doesn't matter whether a character is a PC or an NPC, because the world simply does not care, and it shouldn't inform any rulings that the GM makes. The players decide what their characters do, and the GM arbitrates the result. The GM decides what the NPCs do, and the GM arbitrates the result. The GM rules based on the action being attempted and the in-game reality (skill, circumstances, etc) around the attempt, without bias from outside factors that cannot possibly matter (like whether it's a player or the GM who decided the character should attempt the action). It's the simplest thing in the world, and I have no idea why anyone is confused on this point.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6837111, member: 6775031"] Advocacy doesn't matter. It doesn't matter if the players think something should or should not happen, because the [I]only[/I] thing they can control is the decisions their characters make. That is, as the saying goes, "the heart of role-playing". It doesn't matter whether a character is a PC or an NPC, because the world simply does not care, and it shouldn't inform any rulings that the GM makes. The players decide what their characters do, and the GM arbitrates the result. The GM decides what the NPCs do, and the GM arbitrates the result. The GM rules based on the action being attempted and the in-game reality (skill, circumstances, etc) around the attempt, without bias from outside factors that cannot possibly matter (like whether it's a player or the GM who decided the character should attempt the action). It's the simplest thing in the world, and I have no idea why anyone is confused on this point. [/QUOTE]
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