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<blockquote data-quote="Balesir" data-source="post: 6837123" data-attributes="member: 27160"><p>OK - I much prefer if rules do that, but whatever.</p><p></p><p></p><p>This cannot possibly be anything but biased - not because of any favouritism on the part of the GM, but because the person making the decision (the GM) is privy to the mecanisms and values being used to adjudicate the results in a way that the players can never be (unless the GM and the players are all the same person).</p><p></p><p></p><p>There is no "in-game reality" except as exists in the minds of the GM and players. By giving the GM's mind primacy, you rob the players of any useful model with which to perceive that world. What factors are "relevant"? The GM decides. Who decided upon the action taken should, I agree, not be a factor - but it will in itself profoundly affect the construal of the situation by the person making the decision. The NPCs (via the mind of the GM) will always construe the situation one way - the way the GM construes it, because they are facets of the GM's mind - while the PCs may very well construe it another (because they construe it the way the player does). The NPCs will be priviledged to construe it the "correct" way, or the way the world "really is", because they have the immense advantage of sharing the perceptions and world-model of the individual who is actually deciding how the game world "really is".</p><p></p><p></p><p>Seeing the colour red is the simplest thing in the world - except that upon examination it turns out to be exceedingly complex, since there is no such thing as "the colour red" except as a construct of our imaginations...</p><p></p><p>Similar deal here.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6837123, member: 27160"] OK - I much prefer if rules do that, but whatever. This cannot possibly be anything but biased - not because of any favouritism on the part of the GM, but because the person making the decision (the GM) is privy to the mecanisms and values being used to adjudicate the results in a way that the players can never be (unless the GM and the players are all the same person). There is no "in-game reality" except as exists in the minds of the GM and players. By giving the GM's mind primacy, you rob the players of any useful model with which to perceive that world. What factors are "relevant"? The GM decides. Who decided upon the action taken should, I agree, not be a factor - but it will in itself profoundly affect the construal of the situation by the person making the decision. The NPCs (via the mind of the GM) will always construe the situation one way - the way the GM construes it, because they are facets of the GM's mind - while the PCs may very well construe it another (because they construe it the way the player does). The NPCs will be priviledged to construe it the "correct" way, or the way the world "really is", because they have the immense advantage of sharing the perceptions and world-model of the individual who is actually deciding how the game world "really is". Seeing the colour red is the simplest thing in the world - except that upon examination it turns out to be exceedingly complex, since there is no such thing as "the colour red" except as a construct of our imaginations... Similar deal here. [/QUOTE]
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