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<blockquote data-quote="I'm A Banana" data-source="post: 6838897" data-attributes="member: 2067"><p>As a player, my play goal is to perform as a character, so any mechanic that suggests I be a narrator/storyteller/worldbuilder/co-DM instead, or that emphasizes metagame concepts as strong influences on my decision-making in play, is on shaky ground. It tends to make the entire experience feel shallow and empty for me. It doesn't do what I want an RPG to do. </p><p></p><p>As a DM, my play goal is to provide an interesting conflict for the players. A game that gives the players plenty of interesting conflicts within the game system is excellent. One that is more open-ended and vaguely defined might struggle. I tend to be very improvisational, so the more mechanical and narrative "props" the game comes with, the more interesting and exciting ideas can bubble to the surface. </p><p></p><p>These are some of the many reasons why a lot of Indie games and FATE fail to appeal to me. They just don't deliver on the goals I have for play most of the time. Though they often have some neat ideas.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6838897, member: 2067"] As a player, my play goal is to perform as a character, so any mechanic that suggests I be a narrator/storyteller/worldbuilder/co-DM instead, or that emphasizes metagame concepts as strong influences on my decision-making in play, is on shaky ground. It tends to make the entire experience feel shallow and empty for me. It doesn't do what I want an RPG to do. As a DM, my play goal is to provide an interesting conflict for the players. A game that gives the players plenty of interesting conflicts within the game system is excellent. One that is more open-ended and vaguely defined might struggle. I tend to be very improvisational, so the more mechanical and narrative "props" the game comes with, the more interesting and exciting ideas can bubble to the surface. These are some of the many reasons why a lot of Indie games and FATE fail to appeal to me. They just don't deliver on the goals I have for play most of the time. Though they often have some neat ideas. [/QUOTE]
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