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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="hawkeyefan" data-source="post: 8961507" data-attributes="member: 6785785"><p>I find it’s actually more believable than how stats tend to broadly categorize people. Like a high Dex means you’re naturally good at being sneaky, picking pockets, gymnastics, and shooting a gun! </p><p></p><p>But I’ve known people who walk into walls but are incredible at dancing. And guys who are super strong but have no idea how to throw a punch, so they can’t actually fight worth a damn. </p><p></p><p>So instead of having stats, the game has action ratings that will cover anything the characters attempt to do. It works well and I’ve never felt the need to worry about taking notes about the characters.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8961507, member: 6785785"] I find it’s actually more believable than how stats tend to broadly categorize people. Like a high Dex means you’re naturally good at being sneaky, picking pockets, gymnastics, and shooting a gun! But I’ve known people who walk into walls but are incredible at dancing. And guys who are super strong but have no idea how to throw a punch, so they can’t actually fight worth a damn. So instead of having stats, the game has action ratings that will cover anything the characters attempt to do. It works well and I’ve never felt the need to worry about taking notes about the characters. [/QUOTE]
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What's Your "Sweet Spot" for a Skill system?
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