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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8961629" data-attributes="member: 59816"><p>Yeah, I know that many (perhaps most) have more than 12. But I still think that 12 "feels" right. One of the goals, IMO, should make each of the skills at least somewhat equally weighted when playing a standard campaign in the system.</p><p></p><p>What we'd like to avoid, IMO, is things like 5e D&D's "tools" - where it's pretty obvious how useful a "thieves' tools" check might be, but far less obvious as to where in the game you might roll a "tinkerer's tools" check.</p><p></p><p>Which isn't to say that I'm against a variety of crafting styles! But I think that if you had an overall "craft" skill, for example, and had a simple-yet-robust support system for when/where/why you'd use it, it could easily be up to the specific character if they're a weaver/painter/tailor/carpenter or whatever.</p><p></p><p>That said, I admit that I haven't ever tried to put together a master list, and perhaps I'd find that I'd want more than 12. I guess it depends on if those 12 include combat skills, or if the skill system is separate (ala D&D).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8961629, member: 59816"] Yeah, I know that many (perhaps most) have more than 12. But I still think that 12 "feels" right. One of the goals, IMO, should make each of the skills at least somewhat equally weighted when playing a standard campaign in the system. What we'd like to avoid, IMO, is things like 5e D&D's "tools" - where it's pretty obvious how useful a "thieves' tools" check might be, but far less obvious as to where in the game you might roll a "tinkerer's tools" check. Which isn't to say that I'm against a variety of crafting styles! But I think that if you had an overall "craft" skill, for example, and had a simple-yet-robust support system for when/where/why you'd use it, it could easily be up to the specific character if they're a weaver/painter/tailor/carpenter or whatever. That said, I admit that I haven't ever tried to put together a master list, and perhaps I'd find that I'd want more than 12. I guess it depends on if those 12 include combat skills, or if the skill system is separate (ala D&D). [/QUOTE]
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