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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="pointofyou" data-source="post: 8961962" data-attributes="member: 7037848"><p>My sweet spot for skills is probably better described as a range and defined as a set of principles.</p><p></p><p>There should be more skills than any single character can be good at. Jack of all Things is a viable idea but that's typically defined as much by the Master of None addendum as anything else.</p><p></p><p>There should not be more skills than a typical group of PCs can be good at. Most groups won't be good at the entire selection but that's a difference between principle and practice.</p><p></p><p>If skills are priced roughly equivalently they should be roughly equivalently useful. This is of course difficult to execute.</p><p></p><p>Characters should be able to succeed more or less reliably at what they're trying to be good at. There's some slack in this principle for tastes and preferences about both "more or less reliably" and whether there should be any consideration of level or tier or however a given game calls different power levels if it has them.</p></blockquote><p></p>
[QUOTE="pointofyou, post: 8961962, member: 7037848"] My sweet spot for skills is probably better described as a range and defined as a set of principles. There should be more skills than any single character can be good at. Jack of all Things is a viable idea but that's typically defined as much by the Master of None addendum as anything else. There should not be more skills than a typical group of PCs can be good at. Most groups won't be good at the entire selection but that's a difference between principle and practice. If skills are priced roughly equivalently they should be roughly equivalently useful. This is of course difficult to execute. Characters should be able to succeed more or less reliably at what they're trying to be good at. There's some slack in this principle for tastes and preferences about both "more or less reliably" and whether there should be any consideration of level or tier or however a given game calls different power levels if it has them. [/QUOTE]
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What's Your "Sweet Spot" for a Skill system?
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