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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="kenada" data-source="post: 8962057" data-attributes="member: 70468"><p>This is the list I have currently in my homebrew system. I didn’t think to include it in <a href="https://www.enworld.org/threads/whats-your-sweet-spot-for-a-skill-system.696411/post-8960619" target="_blank">post #8</a>, but if we’re doing skill lists now, here it is. The ones with *s are skills that are based on your experiences. If you have an appropriate experience, you can use them in an experience-appropriate way. You start with a few experiences at 1st level (plus a background). You gain more using long-term projects (e.g., finding someone to teach or train you).</p><p></p><p>I’m not 100% satisfied with this list. I’m pretty sure I need to do a pass on the social skills. The skills list is supposed to represent different methods you can combine with an approach, but some are unclear or overlap a bit too much. Others are not as well-specified as I’d like. I should also note that there is no perception skill, and investigation is not a replacement for it. Investigation and Research are for revealing information (investigation being immediate and research long-term). </p><ul> <li data-xf-list-type="ul">Athleticism</li> <li data-xf-list-type="ul">Burglary</li> <li data-xf-list-type="ul">Camouflage</li> <li data-xf-list-type="ul">Cartography</li> <li data-xf-list-type="ul">Connections</li> <li data-xf-list-type="ul">Crafting*</li> <li data-xf-list-type="ul">Deception</li> <li data-xf-list-type="ul">Engineering</li> <li data-xf-list-type="ul">Investigation</li> <li data-xf-list-type="ul">Leadership</li> <li data-xf-list-type="ul">Manipulation</li> <li data-xf-list-type="ul">Negotiation</li> <li data-xf-list-type="ul">Performance*</li> <li data-xf-list-type="ul">Research</li> <li data-xf-list-type="ul">Rhetoric</li> <li data-xf-list-type="ul">Riding</li> <li data-xf-list-type="ul">Rituals*</li> <li data-xf-list-type="ul">Sabotage</li> <li data-xf-list-type="ul">Seduction</li> <li data-xf-list-type="ul">Sneaking</li> <li data-xf-list-type="ul">Survival</li> <li data-xf-list-type="ul">Tracking</li> </ul><p>Weapon and armor proficiencies work on the same math, but they’re separate. Weapons are by group (axes, bows, clubs, daggers, firearms, hammers, polearms, slings, sticks, swords, thrown, unarmed) and armor is by type (light, medium, heavy, unarmored). There’s also a shield proficiency, but it determines how many times you can use Block in a round. The number you add to your Armor is based on the shield’s quality.</p></blockquote><p></p>
[QUOTE="kenada, post: 8962057, member: 70468"] This is the list I have currently in my homebrew system. I didn’t think to include it in [URL='https://www.enworld.org/threads/whats-your-sweet-spot-for-a-skill-system.696411/post-8960619']post #8[/URL], but if we’re doing skill lists now, here it is. The ones with *s are skills that are based on your experiences. If you have an appropriate experience, you can use them in an experience-appropriate way. You start with a few experiences at 1st level (plus a background). You gain more using long-term projects (e.g., finding someone to teach or train you). I’m not 100% satisfied with this list. I’m pretty sure I need to do a pass on the social skills. The skills list is supposed to represent different methods you can combine with an approach, but some are unclear or overlap a bit too much. Others are not as well-specified as I’d like. I should also note that there is no perception skill, and investigation is not a replacement for it. Investigation and Research are for revealing information (investigation being immediate and research long-term). [LIST] [*]Athleticism [*]Burglary [*]Camouflage [*]Cartography [*]Connections [*]Crafting* [*]Deception [*]Engineering [*]Investigation [*]Leadership [*]Manipulation [*]Negotiation [*]Performance* [*]Research [*]Rhetoric [*]Riding [*]Rituals* [*]Sabotage [*]Seduction [*]Sneaking [*]Survival [*]Tracking [/LIST] Weapon and armor proficiencies work on the same math, but they’re separate. Weapons are by group (axes, bows, clubs, daggers, firearms, hammers, polearms, slings, sticks, swords, thrown, unarmed) and armor is by type (light, medium, heavy, unarmored). There’s also a shield proficiency, but it determines how many times you can use Block in a round. The number you add to your Armor is based on the shield’s quality. [/QUOTE]
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