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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="Thourne" data-source="post: 8963542" data-attributes="member: 9449"><p>We have found the opposite to be true at our table. Specific skills just seemed to cause bloat and slowed things down. Knowing if you are an X you can do whatever an X can reasonably do streamlined things. Of Note, in Cortex you have 3 Distinctions that you draw on. So it isn't one descriptive statement and done.</p><p>That said, we also play with Specializations w/o skills in most of our Cortex games. So, if a character wants to really show ability in a narrow field they can opt to. The Shadow Killer of Northern Iela and the Guild Thief of Trolande can both use their d8 distinction to sneak/stealth/hide (amongst other diverging activities) but the one with Specialty: Sneak gets to add that d6 to the pool as well. Basics are covered and a toggle for when we want more detail without having to detail everything.</p></blockquote><p></p>
[QUOTE="Thourne, post: 8963542, member: 9449"] We have found the opposite to be true at our table. Specific skills just seemed to cause bloat and slowed things down. Knowing if you are an X you can do whatever an X can reasonably do streamlined things. Of Note, in Cortex you have 3 Distinctions that you draw on. So it isn't one descriptive statement and done. That said, we also play with Specializations w/o skills in most of our Cortex games. So, if a character wants to really show ability in a narrow field they can opt to. The Shadow Killer of Northern Iela and the Guild Thief of Trolande can both use their d8 distinction to sneak/stealth/hide (amongst other diverging activities) but the one with Specialty: Sneak gets to add that d6 to the pool as well. Basics are covered and a toggle for when we want more detail without having to detail everything. [/QUOTE]
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What's Your "Sweet Spot" for a Skill system?
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