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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="kenada" data-source="post: 8968993" data-attributes="member: 70468"><p>The discussion has moved on a bit, but I wanted to circle back and thank [USER=6998052]@Jd Smith1[/USER] and [USER=32164]@JohnSnow[/USER] for the conversation on <a href="https://www.enworld.org/threads/whats-your-sweet-spot-for-a-skill-system.696411/page-3" target="_blank">page 3</a> regarding the skills in my homebrew system. I made some adjustments for yesterday’s session. I’m happier with where things are now.</p><p></p><p>[SPOILER="the thread has moved on, so spoilering the changes"]</p><p>What I ended up doing is reworking the social skills and dropping some of the more specialized skills. Cartography got moved into a speciality (as a camp activity that you can take and improve). Riding is gone for now, though it may come back as a combat speciality. Specialities are a form of character customization that use the same numeric progression but come with their own effects baked into the specialty.</p><p></p><p>Social skills became Coercion, Deception, Negotiation, Persuasion, Rapport, and Seduction. Manipulation is gone. It was too overloaded while Deception in the previous round. I considered renaming Seduction to Enticement, but I think I’ll stick with the name for now. It covers tempting people into doing stuff they want but have reasons not to do. Rhetoric is also gone. I don’t think it makes sense with the more directed social skills. If you’re trying to persuade people, then you’re going to use Persuasion. The goal is to keep things simple and obvious from an adjudication standpoint.</p><p></p><p>For thief skills, I renamed Burglary to Tampering. If you want to mess with locks and traps, you’ll use Tampering or Sabotage depending on what you are trying to do. Smash it up? Sabotage. Circumvent or redirect? Tampering. My goal was to find something that was oriented towards defeating physical security measures. I feel the current skills handle that nicely now. For something like “picking pockets”, you’ll have to contextualize what you are doing, and the method (skill) should follow from that.</p><p></p><p>Performance got renamed to Entertainment. I’m not a big fan of it, but I wanted to make it clear it was for putting on shows, playing music, dancing, and that kind of thing. Otherwise, I think there could be confusion between “Performance” and “Rituals”.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="kenada, post: 8968993, member: 70468"] The discussion has moved on a bit, but I wanted to circle back and thank [USER=6998052]@Jd Smith1[/USER] and [USER=32164]@JohnSnow[/USER] for the conversation on [URL='https://www.enworld.org/threads/whats-your-sweet-spot-for-a-skill-system.696411/page-3']page 3[/URL] regarding the skills in my homebrew system. I made some adjustments for yesterday’s session. I’m happier with where things are now. [SPOILER="the thread has moved on, so spoilering the changes"] What I ended up doing is reworking the social skills and dropping some of the more specialized skills. Cartography got moved into a speciality (as a camp activity that you can take and improve). Riding is gone for now, though it may come back as a combat speciality. Specialities are a form of character customization that use the same numeric progression but come with their own effects baked into the specialty. Social skills became Coercion, Deception, Negotiation, Persuasion, Rapport, and Seduction. Manipulation is gone. It was too overloaded while Deception in the previous round. I considered renaming Seduction to Enticement, but I think I’ll stick with the name for now. It covers tempting people into doing stuff they want but have reasons not to do. Rhetoric is also gone. I don’t think it makes sense with the more directed social skills. If you’re trying to persuade people, then you’re going to use Persuasion. The goal is to keep things simple and obvious from an adjudication standpoint. For thief skills, I renamed Burglary to Tampering. If you want to mess with locks and traps, you’ll use Tampering or Sabotage depending on what you are trying to do. Smash it up? Sabotage. Circumvent or redirect? Tampering. My goal was to find something that was oriented towards defeating physical security measures. I feel the current skills handle that nicely now. For something like “picking pockets”, you’ll have to contextualize what you are doing, and the method (skill) should follow from that. Performance got renamed to Entertainment. I’m not a big fan of it, but I wanted to make it clear it was for putting on shows, playing music, dancing, and that kind of thing. Otherwise, I think there could be confusion between “Performance” and “Rituals”. [/SPOILER] [/QUOTE]
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