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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="DEFCON 1" data-source="post: 9194852" data-attributes="member: 7006"><p>Yep, that is one way to look at TTRPGs. But then the inverse response to your desires would be that you could just play regular board games and speak "in character" for whatever game you were playing. That way you have board game rules that are balanced and work out exactly and tactically as you need for whatever the game is that you want... and you then can add a bit of character flavor on top of it. But why play a TTRPG that asks you to invent any type of response, rather than select responses from a finite list within the rules? If you only want to select actions from a list, TTRPGs can't give it to you because the narrative the DM presents is just too wide open.</p><p></p><p>All TTRPGs go both ways. They tack game rules onto improv scenes, and tack improvisation onto board games. And a happy middle will always need to be found by the designers of said TTRPGs.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9194852, member: 7006"] Yep, that is one way to look at TTRPGs. But then the inverse response to your desires would be that you could just play regular board games and speak "in character" for whatever game you were playing. That way you have board game rules that are balanced and work out exactly and tactically as you need for whatever the game is that you want... and you then can add a bit of character flavor on top of it. But why play a TTRPG that asks you to invent any type of response, rather than select responses from a finite list within the rules? If you only want to select actions from a list, TTRPGs can't give it to you because the narrative the DM presents is just too wide open. All TTRPGs go both ways. They tack game rules onto improv scenes, and tack improvisation onto board games. And a happy middle will always need to be found by the designers of said TTRPGs. [/QUOTE]
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What's Your "Sweet Spot" for a Skill system?
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