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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9201199" data-attributes="member: 7025508"><p>That was not part of the original example, this is something you brought up as a possible explanation. Perhaps you were part of the game too, and this is actually how it happened, I don't know. </p><p></p><p>In any case, why we started to discuss this in the first place, was the idea that a bad skill roll didn't necessarily mean the character did badly. I.e. bad cooking roll didn't mean the character cooked badly. But if the objective is to cook fast, and you end up cooking really slowly, then you in fact <em>cooked badly!</em></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9201199, member: 7025508"] That was not part of the original example, this is something you brought up as a possible explanation. Perhaps you were part of the game too, and this is actually how it happened, I don't know. In any case, why we started to discuss this in the first place, was the idea that a bad skill roll didn't necessarily mean the character did badly. I.e. bad cooking roll didn't mean the character cooked badly. But if the objective is to cook fast, and you end up cooking really slowly, then you in fact [I]cooked badly![/I] [/QUOTE]
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What's Your "Sweet Spot" for a Skill system?
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