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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="Wolfpack48" data-source="post: 9202195" data-attributes="member: 6872648"><p>Since we're talking BRP, here's the actual skill description:</p><p></p><p>Craft (various)</p><p>Base Chance: 05% </p><p>Category: Manipulation</p><p>Use this skill to construct or make things, from a chair to a meal to a </p><p>house. Specialized tools are often required for this skill, and it takes time </p><p>and raw materials. This skill can also be used to identify how an object </p><p>was made, and possibly identify the crafter who made it. A fumble </p><p>destroys the material and yields nothing useful, success means it works, </p><p>and a better quality of success yields a finer, sturdier, or more valuable </p><p>version of the thing being made, perhaps with additional qualities like a </p><p>+10% or +20% to its efficacy when used, higher hit points, etc. This is </p><p>about function and practicality: fashioning objects solely for aesthetical </p><p>purposes falls under Art (page 37).</p><p>Specialties: Blacksmithing, Carpentry, Ceramics, Cooking, </p><p>Leatherworking, Locksmithing, Metallurgy, Stonemasonry, and others </p><p>as appropriate.</p><p>System Notes: Using Craft without the proper tools is Difficult. See </p><p>Chapter 8: Equipment for more information about making, modifying, </p><p>or repairing equipment. Possession of a fine item of clothing or gear may </p><p>even increase CHA while the item is worn or displayed.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9202195, member: 6872648"] Since we're talking BRP, here's the actual skill description: Craft (various) Base Chance: 05% Category: Manipulation Use this skill to construct or make things, from a chair to a meal to a house. Specialized tools are often required for this skill, and it takes time and raw materials. This skill can also be used to identify how an object was made, and possibly identify the crafter who made it. A fumble destroys the material and yields nothing useful, success means it works, and a better quality of success yields a finer, sturdier, or more valuable version of the thing being made, perhaps with additional qualities like a +10% or +20% to its efficacy when used, higher hit points, etc. This is about function and practicality: fashioning objects solely for aesthetical purposes falls under Art (page 37). Specialties: Blacksmithing, Carpentry, Ceramics, Cooking, Leatherworking, Locksmithing, Metallurgy, Stonemasonry, and others as appropriate. System Notes: Using Craft without the proper tools is Difficult. See Chapter 8: Equipment for more information about making, modifying, or repairing equipment. Possession of a fine item of clothing or gear may even increase CHA while the item is worn or displayed. [/QUOTE]
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What's Your "Sweet Spot" for a Skill system?
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