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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="AnotherGuy" data-source="post: 9202549" data-attributes="member: 7029930"><p>To answer the OP, my "sweet spot" is the one I'm currently designing which is a mix of Dark Ages VtM/Vampire 5e and 3.x with some 5e sensibilities - leaning heavily into Degrees of Success, Success at a Cost, Fail Forward, but not necessarily excluding outright Fails or even Degrees of Failure.</p><p></p><p>I enjoy the combination of the Attributes + Abilities (Skills in 5e) on a 1d20.</p><p>Each of the Abilities have Specialities - when rolling for Specialities you gain Advantage.</p><p>Each point in an Ability means you cannot score (via 1d20 + Ability) less than 2x your Abilities. i.e If you have 2 points in Athletics you can roll under 4 before other modifiers (Attributes + Enchantments...etc)</p><p></p><p>No more broken BA with Expertise.</p><p>I also enjoy the Vampire Attribute system because</p><p>(1) You decrease the min-maxing of 20 on all one's primary stats, in that you can have competent fighters without needing to be among the strongest or fastest (finesse weapons) men alive;</p><p>(2) Odd numbers are useless on the Ability score chart - seriously what is the point here?</p><p></p><p>Combat abilities such as Archery + Melee would lean into a Non-Weapon Proficiency subsystem (still working through this).</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9202549, member: 7029930"] To answer the OP, my "sweet spot" is the one I'm currently designing which is a mix of Dark Ages VtM/Vampire 5e and 3.x with some 5e sensibilities - leaning heavily into Degrees of Success, Success at a Cost, Fail Forward, but not necessarily excluding outright Fails or even Degrees of Failure. I enjoy the combination of the Attributes + Abilities (Skills in 5e) on a 1d20. Each of the Abilities have Specialities - when rolling for Specialities you gain Advantage. Each point in an Ability means you cannot score (via 1d20 + Ability) less than 2x your Abilities. i.e If you have 2 points in Athletics you can roll under 4 before other modifiers (Attributes + Enchantments...etc) No more broken BA with Expertise. I also enjoy the Vampire Attribute system because (1) You decrease the min-maxing of 20 on all one's primary stats, in that you can have competent fighters without needing to be among the strongest or fastest (finesse weapons) men alive; (2) Odd numbers are useless on the Ability score chart - seriously what is the point here? Combat abilities such as Archery + Melee would lean into a Non-Weapon Proficiency subsystem (still working through this). [/QUOTE]
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