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What's Your "Sweet Spot" for a Skill system?
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<blockquote data-quote="Aldarc" data-source="post: 9202867" data-attributes="member: 5142"><p>I don't think that it's your failure, though I do think that it was important for me was to recognize that the mechanical processes for action resolution are not the same between games. It's like how rolling dice in board games don't just represent one thing across all board games. I think that this is one thing that trips people up when going from games with skills (or a lack thereof) to games with moves, actions, etc.</p><p></p><p>What's transpiring isn't necessarily the pass/failing of a singular atomic action. It may be about when the GM gets to change the game state with new fiction or add pressure to the situation based on their understanding of the fiction. That's not necessarily tied to the roll in a conventional game: IME, it's often the GM's whim that decides that the bandits come, regardless of whether any given skill check succeeds or not. The GM simply authors the fiction with little to no restrains.</p><p></p><p>That said, I don't think that these games are for everyone so it's okay to dislike them or say that they rub you the wrong way. I say this as someone who greatly enjoys playing all sorts of TTRPGs, not just the "less conventional games." In fact, I mostly play the conventional ones. However, I would appreciate it if these "less conventional" TTRPGs were represented more fairly, respectfully, and accurately here, precisely because they don't enjoy the privilege of mainstream, mass audiences that more conventional TTRPGs do.</p><p></p><p></p><p>There are many reasons other why problems come along. Going through that list of reasons probably would likely come across as pointing fingers. </p><p></p><p></p><p>Trade-offs exist. The problem is when those trade-offs are framed in terms of being "illogical" or even viewing the game as inherently "dysfunctional." This sort of negatively-charged language tends to shift the issue from what trade-offs may exist in a given game system to defending the internal logic and functionality of the game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9202867, member: 5142"] I don't think that it's your failure, though I do think that it was important for me was to recognize that the mechanical processes for action resolution are not the same between games. It's like how rolling dice in board games don't just represent one thing across all board games. I think that this is one thing that trips people up when going from games with skills (or a lack thereof) to games with moves, actions, etc. What's transpiring isn't necessarily the pass/failing of a singular atomic action. It may be about when the GM gets to change the game state with new fiction or add pressure to the situation based on their understanding of the fiction. That's not necessarily tied to the roll in a conventional game: IME, it's often the GM's whim that decides that the bandits come, regardless of whether any given skill check succeeds or not. The GM simply authors the fiction with little to no restrains. That said, I don't think that these games are for everyone so it's okay to dislike them or say that they rub you the wrong way. I say this as someone who greatly enjoys playing all sorts of TTRPGs, not just the "less conventional games." In fact, I mostly play the conventional ones. However, I would appreciate it if these "less conventional" TTRPGs were represented more fairly, respectfully, and accurately here, precisely because they don't enjoy the privilege of mainstream, mass audiences that more conventional TTRPGs do. There are many reasons other why problems come along. Going through that list of reasons probably would likely come across as pointing fingers. Trade-offs exist. The problem is when those trade-offs are framed in terms of being "illogical" or even viewing the game as inherently "dysfunctional." This sort of negatively-charged language tends to shift the issue from what trade-offs may exist in a given game system to defending the internal logic and functionality of the game. [/QUOTE]
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