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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What's Your Unofficial Errata?
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<blockquote data-quote="lichmaster" data-source="post: 9118181" data-attributes="member: 6683330"><p>It's definitely an improvement over the standard 5e, as there are costs, crafting recipes, and at least an idea of what kind of wealth per level is reasonable for a generic campaign. But I don't really use the rarity system much. Or at least, I don't necessarily conform to the same standards</p><p></p><p>This IMO is a problem that isn't related to the ruleset, but to the players' expectations and how you manage them.</p><p></p><p>The sentence you used "limiting their choices" is a symptom of a problem IMO. Magic items are <em>NOT</em> part of their choices, especially when there's room for abuse and there have been previous examples of this (which is a different issue btw)</p><p></p><p>Players are not <em>entitled</em> to treasure, or magic items. They are a form of reward that of course is entirely dependent on the DM. I know what kind of items my players would like, of course, and I'll be more than happy to make them find the recipes they'll need to craft those items, if they put in the work. But they don't have access to every item on T&T just because it's written there. There are campaign/settings/adventure limitations that we agree beforehand. If I want to let them freely craft whatever is written on T&T, it's a stipulation valid for that campaign only, in another campaign they know it won't necessarily be the same, and understand it's for the benefit of the game, not because I like to be stingy for no reason.</p><p></p><p>Yes, but I don't think this is written explicitly anywhere</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9118181, member: 6683330"] It's definitely an improvement over the standard 5e, as there are costs, crafting recipes, and at least an idea of what kind of wealth per level is reasonable for a generic campaign. But I don't really use the rarity system much. Or at least, I don't necessarily conform to the same standards This IMO is a problem that isn't related to the ruleset, but to the players' expectations and how you manage them. The sentence you used "limiting their choices" is a symptom of a problem IMO. Magic items are [I]NOT[/I] part of their choices, especially when there's room for abuse and there have been previous examples of this (which is a different issue btw) Players are not [I]entitled[/I] to treasure, or magic items. They are a form of reward that of course is entirely dependent on the DM. I know what kind of items my players would like, of course, and I'll be more than happy to make them find the recipes they'll need to craft those items, if they put in the work. But they don't have access to every item on T&T just because it's written there. There are campaign/settings/adventure limitations that we agree beforehand. If I want to let them freely craft whatever is written on T&T, it's a stipulation valid for that campaign only, in another campaign they know it won't necessarily be the same, and understand it's for the benefit of the game, not because I like to be stingy for no reason. Yes, but I don't think this is written explicitly anywhere [/QUOTE]
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What's Your Unofficial Errata?
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