Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's your view on a pirate-driven campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlViking" data-source="post: 9774084" data-attributes="member: 6906980"><p>Aargh, pirates are a scurvy lot of no-good scum who deserve to walk the plank or hang from the yardarm! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A true pirate is going to be evil, something I'd be cautious of. It's certainly going to work for some people of course, but be sure to ask your players. Personally I would twist things around a little bit and make them privateers, people who hunt down pirates. You aren't exactly the royal navy, you get most of your gold from the pirate ships you defeat. In many ways it gives you more options - you aren't just looking for any ship on a trade route that might be carrying riches, you're hunting down Smokebeard the Black. </p><p></p><p>Some random ideas </p><ul> <li data-xf-list-type="ul">Smokebeard the Black ran into trouble a little while back and had to bury his treasure to lighten the load. Can you get to it before he has a chance to get his ship fixed? Is there something on the island preventing people from retrieving the treasure?</li> <li data-xf-list-type="ul">You're hunting for a ship reputed to be haunted, the figurehead contains the spirit of a ghost. It gives the ship a significant advantage that no ship can stand against. So if you see the ship, the best option is to run. But how did it come to be haunted? Is the ghost there of their own will or trapped in which case perhaps you can set the spirit free? Now you've got a mystery to be solved and adventure(s) to free the ghost? But will she happily pass on to the other side? Who knows!</li> <li data-xf-list-type="ul">Barnacle Billy escaped the noose, there's a generous reward for his return. Plot twist is that he really was framed and the magistrate that was going to hang him is corrupt, the only reward you'll see is a watery grave.</li> <li data-xf-list-type="ul">A conch shell washes up onto the beach whispering something in a language no one can understand, so the islander who found it is happy to get rid of it for a few gold. You manage to interpret the message via comprehend language or some other option and it's coordinates to a sunken prison. Can you find the prison and release what's trapped inside? Should you?</li> <li data-xf-list-type="ul">A fog shrouded island only appears when the moon is full and the planets are aligned. It's said to hold the wreckage of a legendary fleet (you aren't above going after a bit of salvage). Unfortunately the undead crew has other ideas and the characters soon realize they'll also be trapped if they can't get out soon.</li> </ul><p>There are a lot of other options available of course, it depends on what kind of campaign you enjoy running. I tend to build in political entanglements and intrigue with different groups vying for power which could mean that you get hired to hunt down a rival pirate's ship, or there's conflict brewing between rival factions do you choose a side or try to broker peace?</p></blockquote><p></p>
[QUOTE="AlViking, post: 9774084, member: 6906980"] Aargh, pirates are a scurvy lot of no-good scum who deserve to walk the plank or hang from the yardarm! ;) A true pirate is going to be evil, something I'd be cautious of. It's certainly going to work for some people of course, but be sure to ask your players. Personally I would twist things around a little bit and make them privateers, people who hunt down pirates. You aren't exactly the royal navy, you get most of your gold from the pirate ships you defeat. In many ways it gives you more options - you aren't just looking for any ship on a trade route that might be carrying riches, you're hunting down Smokebeard the Black. Some random ideas [LIST] [*]Smokebeard the Black ran into trouble a little while back and had to bury his treasure to lighten the load. Can you get to it before he has a chance to get his ship fixed? Is there something on the island preventing people from retrieving the treasure? [*]You're hunting for a ship reputed to be haunted, the figurehead contains the spirit of a ghost. It gives the ship a significant advantage that no ship can stand against. So if you see the ship, the best option is to run. But how did it come to be haunted? Is the ghost there of their own will or trapped in which case perhaps you can set the spirit free? Now you've got a mystery to be solved and adventure(s) to free the ghost? But will she happily pass on to the other side? Who knows! [*]Barnacle Billy escaped the noose, there's a generous reward for his return. Plot twist is that he really was framed and the magistrate that was going to hang him is corrupt, the only reward you'll see is a watery grave. [*]A conch shell washes up onto the beach whispering something in a language no one can understand, so the islander who found it is happy to get rid of it for a few gold. You manage to interpret the message via comprehend language or some other option and it's coordinates to a sunken prison. Can you find the prison and release what's trapped inside? Should you? [*]A fog shrouded island only appears when the moon is full and the planets are aligned. It's said to hold the wreckage of a legendary fleet (you aren't above going after a bit of salvage). Unfortunately the undead crew has other ideas and the characters soon realize they'll also be trapped if they can't get out soon. [/LIST] There are a lot of other options available of course, it depends on what kind of campaign you enjoy running. I tend to build in political entanglements and intrigue with different groups vying for power which could mean that you get hired to hunt down a rival pirate's ship, or there's conflict brewing between rival factions do you choose a side or try to broker peace? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's your view on a pirate-driven campaign?
Top