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What's your view on a pirate-driven campaign?
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<blockquote data-quote="aco175" data-source="post: 9774093" data-attributes="member: 27385"><p>I always found the problem was the ship. At low levels are the PCs the main people on the ship or are they just crew. If they are crew, then the players have less agency to sandbox. If one is the captain, then there is ship stuff to deal with which feels a bit like having animals in the party. In the way that some things that happen would get handwaved like a fireball destroying them/it. </p><p></p><p>They could be a strike force with a smaller ship or start the campaign with everyone just surviving a massive attack from the local guards. Maybe just escaping from prison and everyone fleeing on whatever ship they found. Maybe they are looking for a ship to start and need to go on several smaller quests for the NPC to gain enough favor/gold/reputation. </p><p></p><p>Destroy the ship. This is also a problem. It becomes more like a pet or NPC to the campaign, unless it never has a chance to get cool upgrades or a name. See Pirates of the Caribbean or Battlestar Galactica, or even the A-Team or Knight Rider. If it is a rental you can drive it like it is stolen and have cool NPCs on board to quest give and replace the linkboy and such. </p><p></p><p>A ship could be a bastion though and have cool upgrades like increased speed or auto load cannons and such. Depends on your game.</p></blockquote><p></p>
[QUOTE="aco175, post: 9774093, member: 27385"] I always found the problem was the ship. At low levels are the PCs the main people on the ship or are they just crew. If they are crew, then the players have less agency to sandbox. If one is the captain, then there is ship stuff to deal with which feels a bit like having animals in the party. In the way that some things that happen would get handwaved like a fireball destroying them/it. They could be a strike force with a smaller ship or start the campaign with everyone just surviving a massive attack from the local guards. Maybe just escaping from prison and everyone fleeing on whatever ship they found. Maybe they are looking for a ship to start and need to go on several smaller quests for the NPC to gain enough favor/gold/reputation. Destroy the ship. This is also a problem. It becomes more like a pet or NPC to the campaign, unless it never has a chance to get cool upgrades or a name. See Pirates of the Caribbean or Battlestar Galactica, or even the A-Team or Knight Rider. If it is a rental you can drive it like it is stolen and have cool NPCs on board to quest give and replace the linkboy and such. A ship could be a bastion though and have cool upgrades like increased speed or auto load cannons and such. Depends on your game. [/QUOTE]
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What's your view on a pirate-driven campaign?
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