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What's your view on a pirate-driven campaign?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9774251" data-attributes="member: 11760"><p>I ran a years-long fork of my Ptolus campaign set in Green Ronin's Freeport, which also included Goodman Games' Tower of the Black Pearl, Atlas Games' Maiden Voyage (strong, <em>strong </em>recommendation for this one), the Freeport Trilogy, Goodman Games' Bloody Jack's Gold (skippable, unfortunately) and Vengeance in Freeport. I also strongly recommend the system-neutral Pirate's Guide to Freeport (set after the Freeport Trilogy, but easy to use despite that, and a much better setting than the earlier, often very silly Freeport: City of Adventure).</p><p></p><p>I also ran a mini-campaign for my dad, who decided his bard's background was pirate and wanted to lean into that, which sent us from the docks of Ptolus to the Isle of Dread (Goodman Games' OAR edition) to a bunch of haunted islands in between. (He and his companion robbing a treasure chest in undead-filled flooded tunnels and having to outrace pursuit, looking for air pockets along the way, is an all-time D&D highlight for me.)</p><p></p><p>And even if you don't play it, but just use 5E, it's worth picking up Pirate Borg, which is stuffed full of random generation tables that allow you to create a satisfying pirate adventure in less than three minutes. There's also a 5E conversion book (might be PDF-only) and naval combat rules from Limithron that I'd definitely pick up.</p><p></p><p>There's a ton of support for 5E piratical and nautical adventures, often from very good creators. Nowadays, I personally would just do it all in Pirate Borg, but that's a very particular flavor of pirate adventures (Evil Dead + Pirates of the Caribbean), and it's hard to go wrong with a pirate-based campaign, IMO, as long as everyone's on the same page, tonally. (I was in an abortive 5E pirate campaign that was extremely grim and mean-spirited and no one seemed to be having much fun.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9774251, member: 11760"] I ran a years-long fork of my Ptolus campaign set in Green Ronin's Freeport, which also included Goodman Games' Tower of the Black Pearl, Atlas Games' Maiden Voyage (strong, [I]strong [/I]recommendation for this one), the Freeport Trilogy, Goodman Games' Bloody Jack's Gold (skippable, unfortunately) and Vengeance in Freeport. I also strongly recommend the system-neutral Pirate's Guide to Freeport (set after the Freeport Trilogy, but easy to use despite that, and a much better setting than the earlier, often very silly Freeport: City of Adventure). I also ran a mini-campaign for my dad, who decided his bard's background was pirate and wanted to lean into that, which sent us from the docks of Ptolus to the Isle of Dread (Goodman Games' OAR edition) to a bunch of haunted islands in between. (He and his companion robbing a treasure chest in undead-filled flooded tunnels and having to outrace pursuit, looking for air pockets along the way, is an all-time D&D highlight for me.) And even if you don't play it, but just use 5E, it's worth picking up Pirate Borg, which is stuffed full of random generation tables that allow you to create a satisfying pirate adventure in less than three minutes. There's also a 5E conversion book (might be PDF-only) and naval combat rules from Limithron that I'd definitely pick up. There's a ton of support for 5E piratical and nautical adventures, often from very good creators. Nowadays, I personally would just do it all in Pirate Borg, but that's a very particular flavor of pirate adventures (Evil Dead + Pirates of the Caribbean), and it's hard to go wrong with a pirate-based campaign, IMO, as long as everyone's on the same page, tonally. (I was in an abortive 5E pirate campaign that was extremely grim and mean-spirited and no one seemed to be having much fun.) [/QUOTE]
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