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What's your view on a pirate-driven campaign?
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<blockquote data-quote="Tonguez" data-source="post: 9775077" data-attributes="member: 1125"><p>Heres a Level 0 Funnel for a Caribbean Adventure</p><p></p><p><u>ESCAPE THE BOILING HOUSE</u></p><p><strong>Barbados, 1655.</strong></p><p>Each of you was transported in chains — a prisoner, a debtor, a loser in the war, an unlucky victim of the press-gangs.</p><p>Your labour was purchased for the plantations, a living hell of sugar cane, whips and sweat. But you are not without hope: old Healer Ama whispers that there are free Maroons in the hills and smugglers in the bay who have no love for the slavers.</p><p>You’ve spent the day labouring in the Boiling House, hauling carts and feeding the boiling vats of sugar cane syrup. Heat blasts your skin as you sweat from the toil and dodge Overseer Cribb’s whip.</p><p></p><p>Suddenly, the bells ring and shouting erupts outside — the sugar fields glow orange beneath the thick smoke and the guards rush to save the Big House before it burns.</p><p></p><p>Old Ama grabs your arm: “<em>Now is your chance. Go! Escape the fire and this place. Become who you are meant to be…</em>”</p><p></p><p>FUNNEL 0 Escape the Boiling House</p><p><u>The Boiling House</u></p><p>The <em>boiling house</em> is a long, low stone building with thatched roof, 60 ft long and 25 wide. Six large Iron vats, full of bubbling sugar syrup line the sides, roaring furnaces beneath them. Workers toil along the central aisle, pushing carts, cutting cane and hauling barrels and buckets of Molases. The air is thick with smoke, sweat, and the tang of burnt sugar. The floor is sticky and treacherous, the heat suffocating....</p><p></p><p>ADVENTURE 1 Escape from Barbados (Levels 1 -2) The PCs escape the Plantation and have a choice of raiding the Big House First, fleeing through the fields, then choosing to go up into the Hills (joining the Maroons) or Down to the Bay (Joining the Smugglers)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9775077, member: 1125"] Heres a Level 0 Funnel for a Caribbean Adventure [U]ESCAPE THE BOILING HOUSE[/U] [B]Barbados, 1655.[/B] Each of you was transported in chains — a prisoner, a debtor, a loser in the war, an unlucky victim of the press-gangs. Your labour was purchased for the plantations, a living hell of sugar cane, whips and sweat. But you are not without hope: old Healer Ama whispers that there are free Maroons in the hills and smugglers in the bay who have no love for the slavers. You’ve spent the day labouring in the Boiling House, hauling carts and feeding the boiling vats of sugar cane syrup. Heat blasts your skin as you sweat from the toil and dodge Overseer Cribb’s whip. Suddenly, the bells ring and shouting erupts outside — the sugar fields glow orange beneath the thick smoke and the guards rush to save the Big House before it burns. Old Ama grabs your arm: “[I]Now is your chance. Go! Escape the fire and this place. Become who you are meant to be…[/I]” FUNNEL 0 Escape the Boiling House [U]The Boiling House[/U] The [I]boiling house[/I] is a long, low stone building with thatched roof, 60 ft long and 25 wide. Six large Iron vats, full of bubbling sugar syrup line the sides, roaring furnaces beneath them. Workers toil along the central aisle, pushing carts, cutting cane and hauling barrels and buckets of Molases. The air is thick with smoke, sweat, and the tang of burnt sugar. The floor is sticky and treacherous, the heat suffocating.... ADVENTURE 1 Escape from Barbados (Levels 1 -2) The PCs escape the Plantation and have a choice of raiding the Big House First, fleeing through the fields, then choosing to go up into the Hills (joining the Maroons) or Down to the Bay (Joining the Smugglers) [/QUOTE]
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What's your view on a pirate-driven campaign?
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