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<blockquote data-quote="TheSword" data-source="post: 9574130" data-attributes="member: 6879661"><p>I think there are a couple of features or modules on Foundry that are the opposite of immersion breaking.</p><p></p><p>Firstly multi-level tokens. It allows you to be seen in two places of the map if a room spans two stories which is very useful. It also lets people teleport the token then they go up or down stairs. That is very useful to prevent having to drag tokens about the board seamlessly.</p><p></p><p>Secondly the pause bar is very useful. Need to stop the movement to switch to a bit of narration the. Tab space and everyone is locked where they are.</p><p></p><p>Lastly, Hover Over Tokens, shows a full sized representation of the characters portrait when you hover over the token. It’s such a nice feature which really brings things to life.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9574130, member: 6879661"] I think there are a couple of features or modules on Foundry that are the opposite of immersion breaking. Firstly multi-level tokens. It allows you to be seen in two places of the map if a room spans two stories which is very useful. It also lets people teleport the token then they go up or down stairs. That is very useful to prevent having to drag tokens about the board seamlessly. Secondly the pause bar is very useful. Need to stop the movement to switch to a bit of narration the. Tab space and everyone is locked where they are. Lastly, Hover Over Tokens, shows a full sized representation of the characters portrait when you hover over the token. It’s such a nice feature which really brings things to life. [/QUOTE]
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