Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's your VTT of choice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 9576123" data-attributes="member: 725"><p>Foundry VTT:</p><p></p><p>Two years ago I went looking for a VTT as we were playing very irregularly (one of our people was not in the country and we would only play when they visited). One of my requirements was that it needed to be web based, no clients/plugins required. As we played very irregularly, I also didn't want monthly costs. And finally, I don't remember what exactly, but just before there was another service that just self-destructed, I didn't want to be able to run the software/content without depending on a company that could self-destruct at any time. Nice to haves were modularity and the ability to customize/mod.</p><p></p><p>I tested a couple of options, and finally found Foundry VTT, which hit all my requirements, nice to haves, and then some. Tested it for a while before I was comfortable with it enough to show it to some in our group and they needed some time to get comfortable with the idea to play online, but it worked out well. There are now bi-weekly sessions on my FVTT server.</p><p></p><p>The biggest issue with FVTT is that all the options are overwhelming. People wanting D&D 5e fully automated from their first ever use of Foundry are going to have difficulties, especially if they're non-tech people (but even for us tech people). I think if you're coming from in person play, you really only need two modules beyond the rules: Dice so Nice! and Dicetray, the first shows 3D dice rolling on screen, the second makes rolling dice easier and way more intuitive. We needed some additional modules for our groups particularities (for it working on an iPad and making ad-hoc battlemaps). These days our DMs are gaining more and more familiarity with FVTT, combat goes faster then in person and with integrated tech there can be more immersion then we ever tried before (mostly sound/read aloud texts).</p><p></p><p>If self-hosting seems daunting, there are services out there that do that for you for a fee. I self-host on a Raspberry Pi 4 (multiple installations on the same machine), but that's part of my tech hobby and my pnp RPG hobby. But the advantage is that if a service ever self-destructs, you can just move your content and your server to something else.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9576123, member: 725"] Foundry VTT: Two years ago I went looking for a VTT as we were playing very irregularly (one of our people was not in the country and we would only play when they visited). One of my requirements was that it needed to be web based, no clients/plugins required. As we played very irregularly, I also didn't want monthly costs. And finally, I don't remember what exactly, but just before there was another service that just self-destructed, I didn't want to be able to run the software/content without depending on a company that could self-destruct at any time. Nice to haves were modularity and the ability to customize/mod. I tested a couple of options, and finally found Foundry VTT, which hit all my requirements, nice to haves, and then some. Tested it for a while before I was comfortable with it enough to show it to some in our group and they needed some time to get comfortable with the idea to play online, but it worked out well. There are now bi-weekly sessions on my FVTT server. The biggest issue with FVTT is that all the options are overwhelming. People wanting D&D 5e fully automated from their first ever use of Foundry are going to have difficulties, especially if they're non-tech people (but even for us tech people). I think if you're coming from in person play, you really only need two modules beyond the rules: Dice so Nice! and Dicetray, the first shows 3D dice rolling on screen, the second makes rolling dice easier and way more intuitive. We needed some additional modules for our groups particularities (for it working on an iPad and making ad-hoc battlemaps). These days our DMs are gaining more and more familiarity with FVTT, combat goes faster then in person and with integrated tech there can be more immersion then we ever tried before (mostly sound/read aloud texts). If self-hosting seems daunting, there are services out there that do that for you for a fee. I self-host on a Raspberry Pi 4 (multiple installations on the same machine), but that's part of my tech hobby and my pnp RPG hobby. But the advantage is that if a service ever self-destructs, you can just move your content and your server to something else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's your VTT of choice?
Top