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What's your VTT of choice?
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<blockquote data-quote="kronovan" data-source="post: 9581802" data-attributes="member: 6775134"><p>FGU has only ever run locally. It's a locally run server application that runs on Windows, MacOS or Linux. It's because of the newer edition's use of the 3rd party Unity Engine that it's referred to as Fantasy Grounds Unity (FGU); previous edition is known as Fantasy Grounds Classic (FGC.) There's a free client (officially called the Fantasy Grounds VTT Demo), which players download and run to connect to a FGU server. The free Demo client is what's referred to as a thick-client, in that it's an executable app that's run locally on a player's PC. It's not so thick though - takes up about 400 MB of space.</p><p></p><p>FGU is flexible in terms of how you host clients. You can run your FGU server on a LAN and just have local Demo clients connect to it over your private network. Or you can host remote Demo clients across the Internet. If your players connect remotely there's 2 ways to do that; 1) if port forwarding is enabled on your router for your FGU server app, you can have clients connect over the Internet directly to your PC; 2) you can use Smitework's cloud hosting service, which facilitates the Internet connections between your FGU server and remote clients. It should be noted, that the previous edtition (FGC) could only use port forwarding.</p><p></p><p>It's very simple to switch between Cloud hosting and Port Forwarding. There's 2 radio buttons on the FGU Load Campaign page and it's as simple as clicking one or the other on to enable the different hosting mode. While I'm homebrewing or configing a campaign, I always launch in LAN mode which gives me the security that if I forget to set a password, no unauthorized users can connect. I have the necessary port forwarding config'd on my router, but I've had so few problems with cloud hosting that I have that entry disabled.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9581802, member: 6775134"] FGU has only ever run locally. It's a locally run server application that runs on Windows, MacOS or Linux. It's because of the newer edition's use of the 3rd party Unity Engine that it's referred to as Fantasy Grounds Unity (FGU); previous edition is known as Fantasy Grounds Classic (FGC.) There's a free client (officially called the Fantasy Grounds VTT Demo), which players download and run to connect to a FGU server. The free Demo client is what's referred to as a thick-client, in that it's an executable app that's run locally on a player's PC. It's not so thick though - takes up about 400 MB of space. FGU is flexible in terms of how you host clients. You can run your FGU server on a LAN and just have local Demo clients connect to it over your private network. Or you can host remote Demo clients across the Internet. If your players connect remotely there's 2 ways to do that; 1) if port forwarding is enabled on your router for your FGU server app, you can have clients connect over the Internet directly to your PC; 2) you can use Smitework's cloud hosting service, which facilitates the Internet connections between your FGU server and remote clients. It should be noted, that the previous edtition (FGC) could only use port forwarding. It's very simple to switch between Cloud hosting and Port Forwarding. There's 2 radio buttons on the FGU Load Campaign page and it's as simple as clicking one or the other on to enable the different hosting mode. While I'm homebrewing or configing a campaign, I always launch in LAN mode which gives me the security that if I forget to set a password, no unauthorized users can connect. I have the necessary port forwarding config'd on my router, but I've had so few problems with cloud hosting that I have that entry disabled. [/QUOTE]
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