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What's Your World's Afterlife (and session help)
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<blockquote data-quote="reason" data-source="post: 2097435" data-attributes="member: 6022"><p><strong>...</strong></p><p></p><p>I don't think my setting's afterlife can help you much - I deliberately set things up so that no-one knows what the deal is. </p><p></p><p>---</p><p></p><p><a href="http://www.principiainfecta.com/archives/2005/02/passages.php" target="_blank">Passages</a>: ...All too many - amongst the commoners, the priests, the sages - declare death to be the very end of a long Road. They do not see that there might be anything more beyond the last breath, but I cannot accept this. A Road cannot end: only cobbles and route markers can end. The Road continues for as long as the traveler carries it in his heart and sets one foot in front of the other. The death of mortals will forever be the greatest mystery in all creation. It is a hardship, like so much of our lives, yet we must take heart. Each and every one of us will learn this great hidden Truth in the end. ... </p><p></p><p>---</p><p></p><p>As has been pointed out in other discussions here and on the WoTC boards, actually knowing for sure that an afterlife exists should bring enormous changes to a lot of very common views and philosophies...</p><p></p><p>If you are in a hurry for afterlify goodness, you should borrow from real world sources. Your afterlife already sounds fairly Greek / underworldy; a place where people are shades of themselves and bemoan the things they failed to do in life - punishment here is largely self-inflicted; even those who are set to tasks like pushing boulders up endless hills are doing it because they feel they must suffer for what they did. People from the living world should be beset by spirits who are obsessed with their failures, or want nothing more than to be remembered. As I recall Sandman did a great piece on this; those being punished refused to accept that the world had forgotten them, and their punishement was a way for them to continue to believe they were relevant and important to the world they had left behind.</p><p></p><p>Reason</p><p><a href="http://www.principiainfecta.com" target="_blank">Principia Infecta</a></p></blockquote><p></p>
[QUOTE="reason, post: 2097435, member: 6022"] [b]...[/b] I don't think my setting's afterlife can help you much - I deliberately set things up so that no-one knows what the deal is. --- [URL=http://www.principiainfecta.com/archives/2005/02/passages.php]Passages[/URL]: ...All too many - amongst the commoners, the priests, the sages - declare death to be the very end of a long Road. They do not see that there might be anything more beyond the last breath, but I cannot accept this. A Road cannot end: only cobbles and route markers can end. The Road continues for as long as the traveler carries it in his heart and sets one foot in front of the other. The death of mortals will forever be the greatest mystery in all creation. It is a hardship, like so much of our lives, yet we must take heart. Each and every one of us will learn this great hidden Truth in the end. ... --- As has been pointed out in other discussions here and on the WoTC boards, actually knowing for sure that an afterlife exists should bring enormous changes to a lot of very common views and philosophies... If you are in a hurry for afterlify goodness, you should borrow from real world sources. Your afterlife already sounds fairly Greek / underworldy; a place where people are shades of themselves and bemoan the things they failed to do in life - punishment here is largely self-inflicted; even those who are set to tasks like pushing boulders up endless hills are doing it because they feel they must suffer for what they did. People from the living world should be beset by spirits who are obsessed with their failures, or want nothing more than to be remembered. As I recall Sandman did a great piece on this; those being punished refused to accept that the world had forgotten them, and their punishement was a way for them to continue to believe they were relevant and important to the world they had left behind. Reason [URL=http://www.principiainfecta.com]Principia Infecta[/URL] [/QUOTE]
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