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<blockquote data-quote="Myth and Legend" data-source="post: 5129592" data-attributes="member: 82679"><p>Gah, I thought no one would object to the PDF. So if i write all the stuff in a forum post it's ok but if i post the whole book (material which WOTC has abandoned) it's a crime..</p><p></p><p>Sigh ok the rules need revising anyway and need conversion to DnD 3.5, so i will work on them some and post my version of the rules in this thread. Wolfbrother is a class, Dreaming is a feat as far as i can remember.</p><p></p><p>The way Channelers are handled in the book is similar to 20 level progressions of regular DnD caster classes like Wizard or Sorcerer. Therein lies a fundamental flaw - in Jordan's world, each individual had different potential, which was visible in women from the moment they started channeling (not among men however). This means that i have to make a separation between raw power potential (how much of the OP one can hold) and skill with the weaves: how many one can hold at the same time, how quickly one can weave, how well can one learn new weaves etc.</p><p></p><p>I intend to set the story after the Cleansing of Saidin (the madness rules are very prohibitive and i don't want to restrict players to female characters only) but pre some of the events in the latest book</p><p></p><p>[sblock]Rand wiping Greaendal off the face of the earth, the tower reunited and Rand melting the male Choedan Kal[/sblock]</p><p></p><p>As far as balancing channelers vs non-channelers, I'd use a different rule than the "spells per day" the officail book uses. A DnD Wizard can empty his or her entire spelbook given the time, and not be tired. A channeler in the WoT universe will tire out by holding the power and flinging fireballs in less than half an hour (judged by Egwene's actions in the latest book, sa angreal and all)</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5129592, member: 82679"] Gah, I thought no one would object to the PDF. So if i write all the stuff in a forum post it's ok but if i post the whole book (material which WOTC has abandoned) it's a crime.. Sigh ok the rules need revising anyway and need conversion to DnD 3.5, so i will work on them some and post my version of the rules in this thread. Wolfbrother is a class, Dreaming is a feat as far as i can remember. The way Channelers are handled in the book is similar to 20 level progressions of regular DnD caster classes like Wizard or Sorcerer. Therein lies a fundamental flaw - in Jordan's world, each individual had different potential, which was visible in women from the moment they started channeling (not among men however). This means that i have to make a separation between raw power potential (how much of the OP one can hold) and skill with the weaves: how many one can hold at the same time, how quickly one can weave, how well can one learn new weaves etc. I intend to set the story after the Cleansing of Saidin (the madness rules are very prohibitive and i don't want to restrict players to female characters only) but pre some of the events in the latest book [sblock]Rand wiping Greaendal off the face of the earth, the tower reunited and Rand melting the male Choedan Kal[/sblock] As far as balancing channelers vs non-channelers, I'd use a different rule than the "spells per day" the officail book uses. A DnD Wizard can empty his or her entire spelbook given the time, and not be tired. A channeler in the WoT universe will tire out by holding the power and flinging fireballs in less than half an hour (judged by Egwene's actions in the latest book, sa angreal and all) [/QUOTE]
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