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[Wheel of Time] So, I have a few questions...
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<blockquote data-quote="Roland Delacroix" data-source="post: 79787" data-attributes="member: 1753"><p>Great RPG, its well designed and has beautiful art. The magic system is very cool except for a few obviously broken things. Sure you can have a magic user in a party if you have the slightest bit of imagination, 2 or more even. The books are good up untill 4-5, you only need to read the first 3 to get a good feel but you could probably get by reading just the first. </p><p></p><p>The classes are a bit different. They get more skill points since the game requires more RP. They also get a defense bonus like Star Wars RPG since armor hasn't kept up with the weaponry, only soldiers (Armsman class) wear armor regularly. The list of monsters is very short but as an RP focused game most of the groups enemies will be humans anyway. </p><p></p><p>Oh yeah, the Reputation score is a really cool idea too. Like Defense different classes get a higher Reputation score as they gain levels. They also get a Reputation point for doing certain heroic/vile things. If people recognize you by making a check against your Reputation score you get bonus' to skills like Diplomacy, Gather Info, Intimidate depending on if you are Famous or Infamous. You also gain followers based on your Reputation score once you hit 10th level. </p><p></p><p>Overall I was impressed with the RPG. I had despaired that noone could make an RP heavy game for the hack-friendly d20 system but somehow they did it. Love the game.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 79787, member: 1753"] Great RPG, its well designed and has beautiful art. The magic system is very cool except for a few obviously broken things. Sure you can have a magic user in a party if you have the slightest bit of imagination, 2 or more even. The books are good up untill 4-5, you only need to read the first 3 to get a good feel but you could probably get by reading just the first. The classes are a bit different. They get more skill points since the game requires more RP. They also get a defense bonus like Star Wars RPG since armor hasn't kept up with the weaponry, only soldiers (Armsman class) wear armor regularly. The list of monsters is very short but as an RP focused game most of the groups enemies will be humans anyway. Oh yeah, the Reputation score is a really cool idea too. Like Defense different classes get a higher Reputation score as they gain levels. They also get a Reputation point for doing certain heroic/vile things. If people recognize you by making a check against your Reputation score you get bonus' to skills like Diplomacy, Gather Info, Intimidate depending on if you are Famous or Infamous. You also gain followers based on your Reputation score once you hit 10th level. Overall I was impressed with the RPG. I had despaired that noone could make an RP heavy game for the hack-friendly d20 system but somehow they did it. Love the game. [/QUOTE]
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[Wheel of Time] So, I have a few questions...
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