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Wheelchair-bound character
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<blockquote data-quote="takyris" data-source="post: 992225" data-attributes="member: 5171"><p>Maybe this belongs in House Rules -- I dunno. But it's pretty d20 Modern-specific.</p><p></p><p>If you had a character who wanted to play a wheelchair-bound PC, what would you have him do? What rules would change?</p><p></p><p>Offhand, I'm thinking:</p><p></p><p>1) No fundamental changes to ability scores. A paraplegic can still swim DARN well or do a buttload of pull-ups, and his fine manipulation skills could well be excellent. While Strength is a likely dump stat, it shouldn't HAVE to be one -- if the player wants to make a difficult character, he could certainly do a high-Strength wheelchair-bound character who runs the wheelchair-basketball and marathon circuit... A wheelchair-bound person with a low Strength and Dex is partially paralyzed and weak all over, while a wheelchair-bound person with a high Strength and Dex could be a former marine who took a shot to the spine or something...</p><p></p><p>2) Movement speed of 15? Maybe 20. 20 would be easier for a D&D player to translate -- "Oh, right, I move like a dwarf."</p><p></p><p>3) Can't move (beyond 5' reposition) unless at least one hand is free? Or can people who know more about wheelchair stuff counteract this? I know that >I< couldn't work a wheelchair well with both hands filled (say, firing a pistol and holding a grenade), but maybe someone who uses a wheelchair for several years can functionally handle it with just elbows, like an experienced driver who can steer while holding his cell phone, coffee, and PDA all at the same time.</p><p></p><p>4) Penalty to defense against melee attacks (although not to Dexterity itself, since a wheelchair-user is perfectly capable of firing a gun with the best of them). Possible cover against ranged attacks, which I'd make small but all-around in order to not have to deal with Shield-spell facing crap?</p><p></p><p>5) Probable penalty on Reflex saves. Fort and Will ought to be fine.</p><p></p><p>6) -2 penalty to melee attacks -- about halfway to being prone.</p><p></p><p>7) Some kind of bonuses, but not many, since this IS a voluntary disadvantage. Balance checks aren't likely to be a problem, although you still can't go up stairs terribly easily. I'd be tempted to give him Shot on the Run or Driveby Shot or something, but that might be too generous.</p><p></p><p>8) Hit points... I dunno. Perhaps it depends on whether the player wants his character to have no legs beyond the knees, or whether the character is paraplegic, or what. </p><p></p><p>Anyway, thanks in advance for thoughts and help.</p></blockquote><p></p>
[QUOTE="takyris, post: 992225, member: 5171"] Maybe this belongs in House Rules -- I dunno. But it's pretty d20 Modern-specific. If you had a character who wanted to play a wheelchair-bound PC, what would you have him do? What rules would change? Offhand, I'm thinking: 1) No fundamental changes to ability scores. A paraplegic can still swim DARN well or do a buttload of pull-ups, and his fine manipulation skills could well be excellent. While Strength is a likely dump stat, it shouldn't HAVE to be one -- if the player wants to make a difficult character, he could certainly do a high-Strength wheelchair-bound character who runs the wheelchair-basketball and marathon circuit... A wheelchair-bound person with a low Strength and Dex is partially paralyzed and weak all over, while a wheelchair-bound person with a high Strength and Dex could be a former marine who took a shot to the spine or something... 2) Movement speed of 15? Maybe 20. 20 would be easier for a D&D player to translate -- "Oh, right, I move like a dwarf." 3) Can't move (beyond 5' reposition) unless at least one hand is free? Or can people who know more about wheelchair stuff counteract this? I know that >I< couldn't work a wheelchair well with both hands filled (say, firing a pistol and holding a grenade), but maybe someone who uses a wheelchair for several years can functionally handle it with just elbows, like an experienced driver who can steer while holding his cell phone, coffee, and PDA all at the same time. 4) Penalty to defense against melee attacks (although not to Dexterity itself, since a wheelchair-user is perfectly capable of firing a gun with the best of them). Possible cover against ranged attacks, which I'd make small but all-around in order to not have to deal with Shield-spell facing crap? 5) Probable penalty on Reflex saves. Fort and Will ought to be fine. 6) -2 penalty to melee attacks -- about halfway to being prone. 7) Some kind of bonuses, but not many, since this IS a voluntary disadvantage. Balance checks aren't likely to be a problem, although you still can't go up stairs terribly easily. I'd be tempted to give him Shot on the Run or Driveby Shot or something, but that might be too generous. 8) Hit points... I dunno. Perhaps it depends on whether the player wants his character to have no legs beyond the knees, or whether the character is paraplegic, or what. Anyway, thanks in advance for thoughts and help. [/QUOTE]
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