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Wheelchair-bound character
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<blockquote data-quote="takyris" data-source="post: 996747" data-attributes="member: 5171"><p>Cool! Glad to hear I'm not the only person to think of this.</p><p></p><p></p><p></p><p>Well, I want there to be NO chance of powergaming, and the general concensus in the other thread seemed to be that it was a better idea to give XP for times when someone's voluntarily chosen disadvantage (like being in a wheelchair) made things harder for them than it was to give them free feats.</p><p></p><p>This also allows for an interesting character choice -- does a character who's just been shot and paralyzed from the waist down accept his condition and start taking wheelchair feats, or does he hold out for a cure, fighting his wheelchair for all he's worth?</p><p></p><p>Dunno, though. It would be really unfortunate for someone to spend all their feats on wheelchair things and then get cured and have these useless feats.</p><p></p><p>If I didn't give them for free, I'd allow them to transfer to something else (at a rate of one feat per month, game-time) if the guy ever got out of his wheelchair.</p><p></p><p>If I did give them for free, it'd be something like a "free" wheelchair feat at levels 1,5,9,14, and 19. They could purchase any others as normal every-third-level feats if they wanted. </p><p></p><p></p><p></p><p>There's not much cover in the front, no, but what about in the back? If you're behind someone in a wheelchair, how do you punch anything except the very top of their head? That's like three-quarters cover right there. On the sides, it's probably about half cover, and in the front, a quarter, if that, just from presenting a smaller profile. I averaged it out because I didn't want to start worrying about facing -- I'm assuming that everyone TRIES to attack the wheelchair guy on the front, and he tries to spin around and take that claw-attack on the arms of his chair...</p><p></p><p>Maybe we're thinking about different chairs....</p><p></p><p>Bran, neat thought! I'd probably make a voice-activated or electric chair easier to use in terms of keeping your hands free, but I'm not sure it'd be as maneuverable -- and it's top speed would be lower than that of an athletic person going with both hands, so maybe "No Running" or something like that...</p><p></p><p>As it is, I wouldn't allow a run unless the user had both hands free to work the wheels on a normal chair.</p></blockquote><p></p>
[QUOTE="takyris, post: 996747, member: 5171"] Cool! Glad to hear I'm not the only person to think of this. Well, I want there to be NO chance of powergaming, and the general concensus in the other thread seemed to be that it was a better idea to give XP for times when someone's voluntarily chosen disadvantage (like being in a wheelchair) made things harder for them than it was to give them free feats. This also allows for an interesting character choice -- does a character who's just been shot and paralyzed from the waist down accept his condition and start taking wheelchair feats, or does he hold out for a cure, fighting his wheelchair for all he's worth? Dunno, though. It would be really unfortunate for someone to spend all their feats on wheelchair things and then get cured and have these useless feats. If I didn't give them for free, I'd allow them to transfer to something else (at a rate of one feat per month, game-time) if the guy ever got out of his wheelchair. If I did give them for free, it'd be something like a "free" wheelchair feat at levels 1,5,9,14, and 19. They could purchase any others as normal every-third-level feats if they wanted. There's not much cover in the front, no, but what about in the back? If you're behind someone in a wheelchair, how do you punch anything except the very top of their head? That's like three-quarters cover right there. On the sides, it's probably about half cover, and in the front, a quarter, if that, just from presenting a smaller profile. I averaged it out because I didn't want to start worrying about facing -- I'm assuming that everyone TRIES to attack the wheelchair guy on the front, and he tries to spin around and take that claw-attack on the arms of his chair... Maybe we're thinking about different chairs.... Bran, neat thought! I'd probably make a voice-activated or electric chair easier to use in terms of keeping your hands free, but I'm not sure it'd be as maneuverable -- and it's top speed would be lower than that of an athletic person going with both hands, so maybe "No Running" or something like that... As it is, I wouldn't allow a run unless the user had both hands free to work the wheels on a normal chair. [/QUOTE]
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