Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wheelchair options. Do these seem balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8810953" data-attributes="member: 6704184"><p>What is the term for the like vaguely star shaped diagrams where if you increase value B then value A and C also go up a little bit? Used in video games a lot. That’s a good model for ability scores, but I’ve no idea how you’d satisfyingly translate it to TTRPGs. </p><p></p><p>In my game, I just changed attributes to a set of resource point pools, representing your ability to draw upon that attribute when you need it. Eg, when climbing you might draw upon your Strength or Fortitude, or even Will, to keep climbing in the face of fatigue and fear and just a terribly difficult task, or you might draw upon Wits to activate a Technique wherein you study an opponent to “deduce” their vulnerabilities, strengths, level of fatigue, and bits of info about where they’ve been and what their habits are (see any Sherlock Holmes story). But skill checks (which cover all actions) are just about ranks of training with a success ladder and the ability to spend an attribute point or accept complications to Push the result up the success ladder. You don’t add Dexterity to Acrobatics checks, you just rolls action die plus rank dice.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8810953, member: 6704184"] What is the term for the like vaguely star shaped diagrams where if you increase value B then value A and C also go up a little bit? Used in video games a lot. That’s a good model for ability scores, but I’ve no idea how you’d satisfyingly translate it to TTRPGs. In my game, I just changed attributes to a set of resource point pools, representing your ability to draw upon that attribute when you need it. Eg, when climbing you might draw upon your Strength or Fortitude, or even Will, to keep climbing in the face of fatigue and fear and just a terribly difficult task, or you might draw upon Wits to activate a Technique wherein you study an opponent to “deduce” their vulnerabilities, strengths, level of fatigue, and bits of info about where they’ve been and what their habits are (see any Sherlock Holmes story). But skill checks (which cover all actions) are just about ranks of training with a success ladder and the ability to spend an attribute point or accept complications to Push the result up the success ladder. You don’t add Dexterity to Acrobatics checks, you just rolls action die plus rank dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wheelchair options. Do these seem balanced?
Top