Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When 3e Fixed D&D - Almost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 9047786" data-attributes="member: 6685730"><p>I was paging through my PHB (c)2000, enjoying the PowerPlays - from the Pages of Dragon Magazine (how did Dragon Magazine have min-maxing ideas before the game had been published?) - when it occurred to me that a sacred cow died in that book. They had removed the THAC0 mechanism. And I ask myself: what are the other ways that WotC could have fixed D&D back then, but didn't? Some ideas:</p><p></p><ul> <li data-xf-list-type="ul">Remove Hit Points. Back then, there were Total Hit Points, Current Hit Points, and for some reason, a Hit Points box for Subdual Damage. Hit Points are like THAC0 (RIP): they help you count something in the opposite direction, in this case, Damage. If each character had a Max Damage rating, then you'd only need to count Damage. But what if your Damage equals your Max Damage? Are you dead then or after? Well...</li> <li data-xf-list-type="ul">Remove "Equals or Exceeds." That's just confusing. If your attack roll (more on that later) exceeds your opponent's AC, you hit. Done. If your Damage exceeds your Max Damage, you die. Done.</li> <li data-xf-list-type="ul">Create the Attack Skill. This finally happened in 5e, (maybe 4? I didn't bother with that one...) though they still won't call it a skill. Now, character class tables are neater.</li> <li data-xf-list-type="ul">Omit Attacks of Opportunity. I'm pretty sure these ranked right up there with Polymorph and Wild Shape as rusty nails, and you can put lipstick on your Turn-Based-Combat but we all know what it is. "But what if an enemy runs past me?" Extend the Passing-Through rule(s) to include the space(s) around a character. "But what if an enemy hits me and runs away?" What, your turn wasn't good enough? In 3e you couldn't break up your move. So if you stick-and-move, your enemy will have to move-and-stick. But without AoOs, won't rounds get boring? Well...</li> <li data-xf-list-type="ul">Active Defense. Why did WotC revamp saving throws (another sacred cow?) but not Armor Class? PCs would have a bit more to do between turns if they had to roll their AC.</li> </ul><p>This thread is set to Question type, so upvote your favorite missed opportunities (no pun) from 2000 CE!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9047786, member: 6685730"] I was paging through my PHB (c)2000, enjoying the PowerPlays - from the Pages of Dragon Magazine (how did Dragon Magazine have min-maxing ideas before the game had been published?) - when it occurred to me that a sacred cow died in that book. They had removed the THAC0 mechanism. And I ask myself: what are the other ways that WotC could have fixed D&D back then, but didn't? Some ideas: [LIST] [*]Remove Hit Points. Back then, there were Total Hit Points, Current Hit Points, and for some reason, a Hit Points box for Subdual Damage. Hit Points are like THAC0 (RIP): they help you count something in the opposite direction, in this case, Damage. If each character had a Max Damage rating, then you'd only need to count Damage. But what if your Damage equals your Max Damage? Are you dead then or after? Well... [*]Remove "Equals or Exceeds." That's just confusing. If your attack roll (more on that later) exceeds your opponent's AC, you hit. Done. If your Damage exceeds your Max Damage, you die. Done. [*]Create the Attack Skill. This finally happened in 5e, (maybe 4? I didn't bother with that one...) though they still won't call it a skill. Now, character class tables are neater. [*]Omit Attacks of Opportunity. I'm pretty sure these ranked right up there with Polymorph and Wild Shape as rusty nails, and you can put lipstick on your Turn-Based-Combat but we all know what it is. "But what if an enemy runs past me?" Extend the Passing-Through rule(s) to include the space(s) around a character. "But what if an enemy hits me and runs away?" What, your turn wasn't good enough? In 3e you couldn't break up your move. So if you stick-and-move, your enemy will have to move-and-stick. But without AoOs, won't rounds get boring? Well... [*]Active Defense. Why did WotC revamp saving throws (another sacred cow?) but not Armor Class? PCs would have a bit more to do between turns if they had to roll their AC. [/LIST] This thread is set to Question type, so upvote your favorite missed opportunities (no pun) from 2000 CE! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When 3e Fixed D&D - Almost
Top