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When -5/+10 starts becoming Very Reliable?
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<blockquote data-quote="Zardnaar" data-source="post: 6847080" data-attributes="member: 6716779"><p>The Great Weapon Master feat and Sharpshooter feat seem to be generally regarded as OP for what they are. In theory the -5 part of the feat means you miss a bit to trade off the extra damage. Her is the current party we have.</p><p></p><p>Barbarian (beast one). Has GWM</p><p>Diviner Wizard</p><p>Monk (way of the fist)</p><p>Cleric (nature)</p><p>Bard (Valor) archer/sharpshooter.</p><p></p><p>And yesterday we had a Battlemaster fighter and next week we have another player coming in. The cleric has discovered she s better off casting bless in a level 3 slot as it will probably deal more damage than say spirit guardian in this party. </p><p></p><p>Barbarian often has advantage via class abilities or Monk knocking crap prone. Faerie fire sometimes gets used along with bless, bard dice etc. Yesterday the Barbarian got 4 attacks a round at level 5 (2+haste+battlemaster) with all of them hitting at -5 for something like 74-78 damage which was more than the rest of the party put together. Ways to offset the -5 part.</p><p></p><p>Advantage granting (various ways to get it)</p><p>Bard Dice</p><p>Portend</p><p>Bless</p><p></p><p> Bless is going up in almost every fight the only thing changing is how many people get it. Even without the -5/+10 feats its still great on the Monk for example. The bard misses a bit more with the sharpshooter feat but even he is hitting fairly reliably with it. The Barbarian is hitting more often than not as well and if we have AC 18-20 opponents they usually get knocked prone or bard dice get assigned to the barbarian. Functionally she has advantage to hit more often than not+bless and a bard dice if its critical.</p><p></p><p> Monk also has +8+1d4 to hit (+9 with +1 short sword) with a DC 15 dex save or be knocked prone effect when using flurry of blows. Barbarian seems to take half damage from everything except psychic damage and healing is not a major problem in this party anyway (Bard, cleric, wizard has healer feat). </p><p></p><p> Its not like we planned this party out. New player wanted a valor bard, we took the monk and barbarian because we had never seen one before in 5E. Wizard just recently hit level 5, before then he was often near the front lines using the help action and healer feat instead of casting an underwhelming firebolt. Just seemed to happen. Monk knocks someone prone or stuns it and in comes the barbarian or an action surge. </p><p></p><p> TLDL</p><p>The -5 part of SS/GMW in this party is comically easy to offset.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6847080, member: 6716779"] The Great Weapon Master feat and Sharpshooter feat seem to be generally regarded as OP for what they are. In theory the -5 part of the feat means you miss a bit to trade off the extra damage. Her is the current party we have. Barbarian (beast one). Has GWM Diviner Wizard Monk (way of the fist) Cleric (nature) Bard (Valor) archer/sharpshooter. And yesterday we had a Battlemaster fighter and next week we have another player coming in. The cleric has discovered she s better off casting bless in a level 3 slot as it will probably deal more damage than say spirit guardian in this party. Barbarian often has advantage via class abilities or Monk knocking crap prone. Faerie fire sometimes gets used along with bless, bard dice etc. Yesterday the Barbarian got 4 attacks a round at level 5 (2+haste+battlemaster) with all of them hitting at -5 for something like 74-78 damage which was more than the rest of the party put together. Ways to offset the -5 part. Advantage granting (various ways to get it) Bard Dice Portend Bless Bless is going up in almost every fight the only thing changing is how many people get it. Even without the -5/+10 feats its still great on the Monk for example. The bard misses a bit more with the sharpshooter feat but even he is hitting fairly reliably with it. The Barbarian is hitting more often than not as well and if we have AC 18-20 opponents they usually get knocked prone or bard dice get assigned to the barbarian. Functionally she has advantage to hit more often than not+bless and a bard dice if its critical. Monk also has +8+1d4 to hit (+9 with +1 short sword) with a DC 15 dex save or be knocked prone effect when using flurry of blows. Barbarian seems to take half damage from everything except psychic damage and healing is not a major problem in this party anyway (Bard, cleric, wizard has healer feat). Its not like we planned this party out. New player wanted a valor bard, we took the monk and barbarian because we had never seen one before in 5E. Wizard just recently hit level 5, before then he was often near the front lines using the help action and healer feat instead of casting an underwhelming firebolt. Just seemed to happen. Monk knocks someone prone or stuns it and in comes the barbarian or an action surge. TLDL The -5 part of SS/GMW in this party is comically easy to offset. [/QUOTE]
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