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When -5/+10 starts becoming Very Reliable?
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<blockquote data-quote="CapnZapp" data-source="post: 6847197" data-attributes="member: 12731"><p>But the entire point of the thread is:</p><p></p><p>a. You only use GWM when you have a good, not merely average, chance of hitting</p><p>b. If you only have an average chance of hitting, find ways to increase this chance of hitting and still use GWM</p><p></p><p>So your scenario is a straw man, unfortunately, since you assume you would use GWM in a scenario where it is mathematically unfavorable to use it.</p><p></p><p>Enabling GWM in this way is one of the best way to deal damage, which is</p><p>1) unbalanced (the feat, that is)</p><p>2) possibly less fun, since the other characters would rather want to use their abilities for their own attacks and spotlight</p><p></p><p>The simple truth is that the way GWM provides a +30 damage potential as early as level 5 (two attacks, third attack using bonus action or reaction) is an ABSOLUTELY MASSIVE DAMAGE SPIKE few other abilities can top or even match.</p><p></p><p>When it is simple to the point of being trivial to gain enough bonuses to very seldom see such stratospheric ACs where GWM usage doesn't pay off, there is a real problem.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6847197, member: 12731"] But the entire point of the thread is: a. You only use GWM when you have a good, not merely average, chance of hitting b. If you only have an average chance of hitting, find ways to increase this chance of hitting and still use GWM So your scenario is a straw man, unfortunately, since you assume you would use GWM in a scenario where it is mathematically unfavorable to use it. Enabling GWM in this way is one of the best way to deal damage, which is 1) unbalanced (the feat, that is) 2) possibly less fun, since the other characters would rather want to use their abilities for their own attacks and spotlight The simple truth is that the way GWM provides a +30 damage potential as early as level 5 (two attacks, third attack using bonus action or reaction) is an ABSOLUTELY MASSIVE DAMAGE SPIKE few other abilities can top or even match. When it is simple to the point of being trivial to gain enough bonuses to very seldom see such stratospheric ACs where GWM usage doesn't pay off, there is a real problem. [/QUOTE]
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When -5/+10 starts becoming Very Reliable?
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