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General Tabletop Discussion
*Dungeons & Dragons
When -5/+10 starts becoming Very Reliable?
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<blockquote data-quote="Zardnaar" data-source="post: 6847276" data-attributes="member: 6716779"><p>No bless works on every attack roll per person blessed.</p><p></p><p>PHB</p><p>"You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw".</p><p></p><p> The more attacks you make the better it is. The opportutnity cost on the cleric is low as any offensive spell has to be better than bless in this scenario. Compare say Spirit Guardians with a bless spell cast in a 5th level slot.</p><p></p><p>Monk makes 3 or 4 attacks a round</p><p>Barbarian makes at least 2</p><p>bard makes 1</p><p>Battlemaster Fighter makes at least 2 with maybe an action surge</p><p>Cleric can attack in follow up rounds (uses Polearm master+staff+shillagh)</p><p></p><p>Wizard usually doesn't get blessed. If bless enables 1 hit it is already better than any cleric cantrip and it will likely out damage even spirit guardians. On round 2 bless is effecting a minimum of 10 attacks with attacks 11 ,12 and 13 being possible via k points and action surge. 3 of those attacks can benefit from -5/+10, and in one more level the new number is now 11 attacks with 12,13 and 14 being possible with bless on every single one.</p><p></p><p> I can't think of any other cleric spell that well enable as much damage at level 5 short of maybe spirit guardian in a round vs a horde of enemies conveniently clustered around the caster. Cleric usually blesses themselves, barbarian and monk/bard depending on the situation, level 2 slot is cleric, barbarian, monk and bard, level 3 spell slot the fighter gets it as well.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6847276, member: 6716779"] No bless works on every attack roll per person blessed. PHB "You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw". The more attacks you make the better it is. The opportutnity cost on the cleric is low as any offensive spell has to be better than bless in this scenario. Compare say Spirit Guardians with a bless spell cast in a 5th level slot. Monk makes 3 or 4 attacks a round Barbarian makes at least 2 bard makes 1 Battlemaster Fighter makes at least 2 with maybe an action surge Cleric can attack in follow up rounds (uses Polearm master+staff+shillagh) Wizard usually doesn't get blessed. If bless enables 1 hit it is already better than any cleric cantrip and it will likely out damage even spirit guardians. On round 2 bless is effecting a minimum of 10 attacks with attacks 11 ,12 and 13 being possible via k points and action surge. 3 of those attacks can benefit from -5/+10, and in one more level the new number is now 11 attacks with 12,13 and 14 being possible with bless on every single one. I can't think of any other cleric spell that well enable as much damage at level 5 short of maybe spirit guardian in a round vs a horde of enemies conveniently clustered around the caster. Cleric usually blesses themselves, barbarian and monk/bard depending on the situation, level 2 slot is cleric, barbarian, monk and bard, level 3 spell slot the fighter gets it as well. [/QUOTE]
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