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General Tabletop Discussion
*Dungeons & Dragons
When -5/+10 starts becoming Very Reliable?
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<blockquote data-quote="Zardnaar" data-source="post: 6847402" data-attributes="member: 6716779"><p>Clerics get a save to avoid and it is only DC 10. THye can bless themselve, 14 con or so and they get +4.5 on average on the save. Call it +5 and they make the save 80% of the time. The cleric always blesses herself. THe bard dice also buf saves, the wizard portent ability also can make the save automatic if it is critical, and clerics often have warcaster or resilient (constitution).</p><p></p><p>The short rest classes can mor or less blow 2 ki points/bard dice every ecnounterfor 2-3 encounters before they run out, Even if they do run out its not the end of the world. The healer feat is also short rest based, a cleric can cast 9 spells per day (say 6 blesses at lvl 5 and a few prayer of healings) an the bard in addition to bard dice can cast things like faerie fire and dissonant whispers to enable more attacks and/or advanatage. The monk can knock stuff prone for advantage vs melee attacks.</p><p></p><p> Bless doesn't get used on easier fights or if it does its is a level 1 spell slot.</p><p></p><p>The spell catsers often pace themselves and use 1 level 3 spell per combat. They have 2 each so that is a fireball or haste, a level 3 bless, or a hypnotic pattern or whatever every single fight almost. If they have some slots left over towards the end of the day they can do things like haste+bless+ whatever. They do not tend to use the big gun spells early or on easy fights.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6847402, member: 6716779"] Clerics get a save to avoid and it is only DC 10. THye can bless themselve, 14 con or so and they get +4.5 on average on the save. Call it +5 and they make the save 80% of the time. The cleric always blesses herself. THe bard dice also buf saves, the wizard portent ability also can make the save automatic if it is critical, and clerics often have warcaster or resilient (constitution). The short rest classes can mor or less blow 2 ki points/bard dice every ecnounterfor 2-3 encounters before they run out, Even if they do run out its not the end of the world. The healer feat is also short rest based, a cleric can cast 9 spells per day (say 6 blesses at lvl 5 and a few prayer of healings) an the bard in addition to bard dice can cast things like faerie fire and dissonant whispers to enable more attacks and/or advanatage. The monk can knock stuff prone for advantage vs melee attacks. Bless doesn't get used on easier fights or if it does its is a level 1 spell slot. The spell catsers often pace themselves and use 1 level 3 spell per combat. They have 2 each so that is a fireball or haste, a level 3 bless, or a hypnotic pattern or whatever every single fight almost. If they have some slots left over towards the end of the day they can do things like haste+bless+ whatever. They do not tend to use the big gun spells early or on easy fights. [/QUOTE]
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When -5/+10 starts becoming Very Reliable?
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