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When -5/+10 starts becoming Very Reliable?
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<blockquote data-quote="CapnZapp" data-source="post: 6847556" data-attributes="member: 12731"><p>I am sorry Celtavian, I really am. I know you want to tell the truth, but I really would like to ask you to critically reflect upon your own posts. </p><p></p><p>I am afraid you come across badly with an attitude of the things you write. I know games like us consider optimization more than perhaps other gamers, but you would really do yourself a favor if you tone down phrasings like "destroy" "I housed his encounters" "major weaknesses" or the like. </p><p></p><p>If you want to fly the banner of "it's difficult to make 6-8 encounter happen in practice" I'm all for it. But I can't stand behind you if you come across as "playing the game better than you". </p><p></p><p>Even if you don't really mean to.</p><p></p><p>Best Regards and good gaming,</p><p>Zapp</p><p></p><p></p><p>My point was and remains something similar but different: </p><p></p><p>When the game assumes a 6-8 encounter day it asks us DMs to do a lot of work ourselves, with creating believable and creative reasons for the time limits. Which already there is a burden, that the game could have 1) done itself in published modules 2) done away with entirely by offering variant rules that move this away to the meta level 3) solved entirely by not balancing short-rest and long-rest on so bloody many encounters. </p><p></p><p>Much of this infected discussion would simply have been unneccessary had the balance point been, say, half that of 6-8! If the classes were equal when you have 4 encounters and 1 short rest per day. Then you would have far less instances of "too few" encounters (where long-rest classes such as wizards get "unfair" advantages) and possibly even an instance or three of "too many" encounters (where short-rest classes such as warlocks get "unfair" advantages! </p><p></p><p>As for the "my party kill puny adventure" hyperbole - I honestly feel the most constructive path forward is to simply say the recommended guidelines are written for "the average gamer", which means that it's possible to assemble parties much MUCH stronger than the assumed power level.</p><p></p><p>And then simply add more monsters (relatively easy and AL friendly), replace monsters with stronger varieties (moderately easy especially if you're able to do the reskinning game), or even to rewrite the monsters (as in this thread; not easy but doable).</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6847556, member: 12731"] I am sorry Celtavian, I really am. I know you want to tell the truth, but I really would like to ask you to critically reflect upon your own posts. I am afraid you come across badly with an attitude of the things you write. I know games like us consider optimization more than perhaps other gamers, but you would really do yourself a favor if you tone down phrasings like "destroy" "I housed his encounters" "major weaknesses" or the like. If you want to fly the banner of "it's difficult to make 6-8 encounter happen in practice" I'm all for it. But I can't stand behind you if you come across as "playing the game better than you". Even if you don't really mean to. Best Regards and good gaming, Zapp My point was and remains something similar but different: When the game assumes a 6-8 encounter day it asks us DMs to do a lot of work ourselves, with creating believable and creative reasons for the time limits. Which already there is a burden, that the game could have 1) done itself in published modules 2) done away with entirely by offering variant rules that move this away to the meta level 3) solved entirely by not balancing short-rest and long-rest on so bloody many encounters. Much of this infected discussion would simply have been unneccessary had the balance point been, say, half that of 6-8! If the classes were equal when you have 4 encounters and 1 short rest per day. Then you would have far less instances of "too few" encounters (where long-rest classes such as wizards get "unfair" advantages) and possibly even an instance or three of "too many" encounters (where short-rest classes such as warlocks get "unfair" advantages! As for the "my party kill puny adventure" hyperbole - I honestly feel the most constructive path forward is to simply say the recommended guidelines are written for "the average gamer", which means that it's possible to assemble parties much MUCH stronger than the assumed power level. And then simply add more monsters (relatively easy and AL friendly), replace monsters with stronger varieties (moderately easy especially if you're able to do the reskinning game), or even to rewrite the monsters (as in this thread; not easy but doable). :) [/QUOTE]
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When -5/+10 starts becoming Very Reliable?
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