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Community
General Tabletop Discussion
*Dungeons & Dragons
When -5/+10 starts becoming Very Reliable?
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<blockquote data-quote="Prism" data-source="post: 6848392" data-attributes="member: 9501"><p>Probably not by this point if I hadn't taken it before. </p><p></p><p>Take a strength 20 fighter with Great Weapon Fighting and Great Weapons Master using a greatsword and with a Bless spell running. Against an AC of 17 they will do on average 10 points of damage per attack without the feat and 12 when using it. Given their three attacks that makes a sum total of 6 points of damage a round. For comparison, if you give the fighter without the feat a +1 sword then they do as much damage as the Great Weapons Master. So the feat is roughly worth +1 to hit and damage - hardly overpowering I would say.</p><p></p><p>If you take a lower AC like 15 then the difference is roughly 8 points a round. If you remove the bless spell then the difference is about 2 points per round.</p><p></p><p>Basically the feat is good as a fodder killer but doesn't make a huge difference against the big guys. It required a constant bless to get much out of it at all and clerics at this level have other stuff to be doing which makes it not a guarantee. If you can get a reliable source of advantage then it does get a fair bit better so it would be hard to resist as a barbarian, but as another class it doesn't really interest me.</p><p></p><p>And as a anecdotal example, I play a high level (20) fighter with this feat and I barely ever use it as the monster ACs are high (18 - 20 is usual) and he has a magic weapon that does additional damage dice which is better than the feat. Even without the magic weapon it hardly makes a nick in a monsters hp. The most fun bit about the feat becomes the extra attack</p><p></p><p>Sharpshooter is better though with increased accuracy and lower normal damage</p></blockquote><p></p>
[QUOTE="Prism, post: 6848392, member: 9501"] Probably not by this point if I hadn't taken it before. Take a strength 20 fighter with Great Weapon Fighting and Great Weapons Master using a greatsword and with a Bless spell running. Against an AC of 17 they will do on average 10 points of damage per attack without the feat and 12 when using it. Given their three attacks that makes a sum total of 6 points of damage a round. For comparison, if you give the fighter without the feat a +1 sword then they do as much damage as the Great Weapons Master. So the feat is roughly worth +1 to hit and damage - hardly overpowering I would say. If you take a lower AC like 15 then the difference is roughly 8 points a round. If you remove the bless spell then the difference is about 2 points per round. Basically the feat is good as a fodder killer but doesn't make a huge difference against the big guys. It required a constant bless to get much out of it at all and clerics at this level have other stuff to be doing which makes it not a guarantee. If you can get a reliable source of advantage then it does get a fair bit better so it would be hard to resist as a barbarian, but as another class it doesn't really interest me. And as a anecdotal example, I play a high level (20) fighter with this feat and I barely ever use it as the monster ACs are high (18 - 20 is usual) and he has a magic weapon that does additional damage dice which is better than the feat. Even without the magic weapon it hardly makes a nick in a monsters hp. The most fun bit about the feat becomes the extra attack Sharpshooter is better though with increased accuracy and lower normal damage [/QUOTE]
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When -5/+10 starts becoming Very Reliable?
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