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When a commissioned writer gets bored...
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<blockquote data-quote="Dias Ex Machina" data-source="post: 3994704" data-attributes="member: 58907"><p>Thanks all for your comments. The original file was something like 15 pages of boring descriptions of the most mundane items. I submitted it and lost the original. </p><p></p><p>"Consider writing for someone." If only it was that easy. I was once tied to Gold Rush Games in the 90's before the onslaught of D20, when FUZION was popular for being OGL. I had written Alien-FUZION online and had gotten their attention. Alas, this never panned out. Then came Inversion Games...which later imploded. I wrote the pilot episode for a British Animated TV show. That never got picked up. Zisner from AEG liked me enough when we talked on the phone but their creative director couldn't find a place for me. </p><p></p><p>I "considered" until the cows...well, you know. That's why I formed my own company with ill-gotten-gains from other commissions and jobs. Good artists can find work as every game company claims to be looking for such talent. What they don't look for are writers, so its not as easy as it looks. </p><p></p><p>...Which is funny when you think about it because the biggest problem with writing is that many people "think" they can do it. I believe a lot of writers out there will agree with me on that. "I know how to type, therefore, I am a writer." Truly good writing is not easy. For me, it was 25 years of constant writing, intermixed with college and a screenwriting tutor (he wrote for Fraggle Rock!) to get where I am....</p><p></p><p>...which is not far really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 3994704, member: 58907"] Thanks all for your comments. The original file was something like 15 pages of boring descriptions of the most mundane items. I submitted it and lost the original. "Consider writing for someone." If only it was that easy. I was once tied to Gold Rush Games in the 90's before the onslaught of D20, when FUZION was popular for being OGL. I had written Alien-FUZION online and had gotten their attention. Alas, this never panned out. Then came Inversion Games...which later imploded. I wrote the pilot episode for a British Animated TV show. That never got picked up. Zisner from AEG liked me enough when we talked on the phone but their creative director couldn't find a place for me. I "considered" until the cows...well, you know. That's why I formed my own company with ill-gotten-gains from other commissions and jobs. Good artists can find work as every game company claims to be looking for such talent. What they don't look for are writers, so its not as easy as it looks. ...Which is funny when you think about it because the biggest problem with writing is that many people "think" they can do it. I believe a lot of writers out there will agree with me on that. "I know how to type, therefore, I am a writer." Truly good writing is not easy. For me, it was 25 years of constant writing, intermixed with college and a screenwriting tutor (he wrote for Fraggle Rock!) to get where I am.... ...which is not far really. :) [/QUOTE]
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