The description of mordenkainen's disjunction indicates:
Does this mean that even if a character makes a Will save, each item in her possession must also save anyway, or does that happen only on a natural 1? Is this the exception mentioned in the following entry:
In essence, since mordenkainen's disjunction specifically mentions that each item must save, this trumps the character's own save to have her equipment avoid the effect entirely?
On a side note, this particular dragon was a tough SOB, we had to run after 2 deaths out of 5 characters in the party (levels 27 to 29). It had 5 "free" wishes... It used 4, including a heal effect which erased 800 HP of damage. Dammit, so close...
At least we're proud to have made him sweat, since he was +2 CR relative to us.
Andargor
Spoiler Warning:
SRD 3.5 said:All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher.
Does this mean that even if a character makes a Will save, each item in her possession must also save anyway, or does that happen only on a natural 1? Is this the exception mentioned in the following entry:
SRD 3.5 said:Damaging Magic Items
A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save.
In essence, since mordenkainen's disjunction specifically mentions that each item must save, this trumps the character's own save to have her equipment avoid the effect entirely?
On a side note, this particular dragon was a tough SOB, we had to run after 2 deaths out of 5 characters in the party (levels 27 to 29). It had 5 "free" wishes... It used 4, including a heal effect which erased 800 HP of damage. Dammit, so close...

At least we're proud to have made him sweat, since he was +2 CR relative to us.

Andargor
Spoiler Warning:
PS: Those that have played the Quicksilver Hourglass from Dungeon #123 know what I'm talking about...
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