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When a DM Starts the Campaign off on the Wrong Foot
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<blockquote data-quote="Lanefan" data-source="post: 5186718" data-attributes="member: 29398"><p>If you don't like the system you're running then by all means sink that campaign and start something else. Maybe even let the players port their characters over (but not their possessions, and start again from 1st level) if they enjoy playing them.</p><p></p><p>But let them squabble if that's what they want to do!</p><p></p><p>Let them abandon missions if that's what they want to do!</p><p></p><p>Either of these are better than forcing characters to get along, or railroading parties into completing missions the players are bored with. But - and this is where you need a solid backstory, history, etc. before you start - make sure they know that abandoning a mission might come back to bite them later; and make sure you know how and why that might happen.</p><p></p><p>Lan-"the most memorable sessions are those where the PCs kill each other"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5186718, member: 29398"] If you don't like the system you're running then by all means sink that campaign and start something else. Maybe even let the players port their characters over (but not their possessions, and start again from 1st level) if they enjoy playing them. But let them squabble if that's what they want to do! Let them abandon missions if that's what they want to do! Either of these are better than forcing characters to get along, or railroading parties into completing missions the players are bored with. But - and this is where you need a solid backstory, history, etc. before you start - make sure they know that abandoning a mission might come back to bite them later; and make sure you know how and why that might happen. Lan-"the most memorable sessions are those where the PCs kill each other"-efan [/QUOTE]
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When a DM Starts the Campaign off on the Wrong Foot
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