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When a DM Starts the Campaign off on the Wrong Foot
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<blockquote data-quote="Janx" data-source="post: 5188377" data-attributes="member: 8835"><p>Before you ditch pathfinder, you should figure out for sure if its the system, or the situation that you really don't like.</p><p></p><p>I'm not familiar with pathfinder, but it was my understanding, that it was based off d20, so Paizo could continue supporting the 3.x chain. If that's relatively true, than it's not the rule system, because your just playing D&D3.x with some adjustments. I do realize that PF did do some funky things, but still...</p><p></p><p>it sounds to me like the PCs have made some dumb choices, and you're not letting the consequences self-correct the situation.</p><p></p><p>NPCs wouldn't be hiring the PCs to do a job, if they could handle it and clean-up after themselves. Therefore, a probable result of mission abandonment is mission failure. Bad stuff happens. People blame the PCs.</p><p></p><p>You already want to end the campaign, let it end itself by bringing it down on the PCs for their lack of committment.</p><p></p><p>It also sounds like you may have made some poor allowances. As a general rule, on a new game system, only allow content from the core rules. Don't bring in extra stuff on the first batch of PCs. Let the world reveal and expand its extra rules and books. When a player needs to make a replacement PC, that's when you allow a new race or class that you've already revealed its existance in the game. </p><p></p><p>When I make a campaign world, I figure out where every race and class fits into the world. Anything I don't see fitting in, isn't allowed.</p><p></p><p>For your next party, consider the following requirement:</p><p>The PCs generated must be such that they would be accepted and "hired" by the rest of the party, since by meta-game social contract they effectively will be. Furthermore, the PCs must fit into the campaign's style type. If the game is Ptolus, a great big city and dungeon crawl, building PCs that can't or won't work in that framework is not allowed.</p></blockquote><p></p>
[QUOTE="Janx, post: 5188377, member: 8835"] Before you ditch pathfinder, you should figure out for sure if its the system, or the situation that you really don't like. I'm not familiar with pathfinder, but it was my understanding, that it was based off d20, so Paizo could continue supporting the 3.x chain. If that's relatively true, than it's not the rule system, because your just playing D&D3.x with some adjustments. I do realize that PF did do some funky things, but still... it sounds to me like the PCs have made some dumb choices, and you're not letting the consequences self-correct the situation. NPCs wouldn't be hiring the PCs to do a job, if they could handle it and clean-up after themselves. Therefore, a probable result of mission abandonment is mission failure. Bad stuff happens. People blame the PCs. You already want to end the campaign, let it end itself by bringing it down on the PCs for their lack of committment. It also sounds like you may have made some poor allowances. As a general rule, on a new game system, only allow content from the core rules. Don't bring in extra stuff on the first batch of PCs. Let the world reveal and expand its extra rules and books. When a player needs to make a replacement PC, that's when you allow a new race or class that you've already revealed its existance in the game. When I make a campaign world, I figure out where every race and class fits into the world. Anything I don't see fitting in, isn't allowed. For your next party, consider the following requirement: The PCs generated must be such that they would be accepted and "hired" by the rest of the party, since by meta-game social contract they effectively will be. Furthermore, the PCs must fit into the campaign's style type. If the game is Ptolus, a great big city and dungeon crawl, building PCs that can't or won't work in that framework is not allowed. [/QUOTE]
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