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When a DM Starts the Campaign off on the Wrong Foot
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<blockquote data-quote="billd91" data-source="post: 5189349" data-attributes="member: 3400"><p>I generally agree, if you're not liking the rules, they aren't the rules you should run. It's why I wouldn't run 4e, for example, though I will play it.</p><p></p><p>That said, PCs overbuying on armor won't be much of a long-term problem. Sure, some of your monsters have trouble hitting now, but when they notice that, try working on them disengaging and running away. Now, suddenly, that heavy armor that's protecting the PCs will be slowing their ability to pursue. </p><p></p><p>Other enemies they may fight could see that they're in heavy armor and rather than engaging right up in melee decided that hit and run tactics are better. Before long, some of the players may start to feel like spending a lot on heavy armor has become a bit of an albatross around the neck.</p><p></p><p>An important consideration in all of this is balance. The PCs are a bit out of it because of their own choices. They've undermined their offense to improve defense and they should be shown the consequences of that from time to time. It shouldn't be constantly frustrating (after all, what semi-intelligent monster will recognize heavy armor) but it should crop up when opponents are smart enough to understand what heavy armor implies and may have ways to undermine its advantages. As long as they realize that they need to work on their weaknesses and take steps to do so, they'll work the problem out by themselves (which is ideal).</p></blockquote><p></p>
[QUOTE="billd91, post: 5189349, member: 3400"] I generally agree, if you're not liking the rules, they aren't the rules you should run. It's why I wouldn't run 4e, for example, though I will play it. That said, PCs overbuying on armor won't be much of a long-term problem. Sure, some of your monsters have trouble hitting now, but when they notice that, try working on them disengaging and running away. Now, suddenly, that heavy armor that's protecting the PCs will be slowing their ability to pursue. Other enemies they may fight could see that they're in heavy armor and rather than engaging right up in melee decided that hit and run tactics are better. Before long, some of the players may start to feel like spending a lot on heavy armor has become a bit of an albatross around the neck. An important consideration in all of this is balance. The PCs are a bit out of it because of their own choices. They've undermined their offense to improve defense and they should be shown the consequences of that from time to time. It shouldn't be constantly frustrating (after all, what semi-intelligent monster will recognize heavy armor) but it should crop up when opponents are smart enough to understand what heavy armor implies and may have ways to undermine its advantages. As long as they realize that they need to work on their weaknesses and take steps to do so, they'll work the problem out by themselves (which is ideal). [/QUOTE]
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When a DM Starts the Campaign off on the Wrong Foot
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