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When a DM Starts the Campaign off on the Wrong Foot
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<blockquote data-quote="Retreater" data-source="post: 5189352" data-attributes="member: 42040"><p>Looks like I broke the system. Thanks for the explanation. I have to admit that I didn't read the PF Core Rules from cover-to-cover, somewhat expecting it to fall in line more with standard 3.5 D&D. </p><p> </p><p>The problem is that according to the Ptolus campaign guide, the armor and magic items are there. It is a very high magic setting. The PCs saved up their money (from 1st level) and purchased the armor on their own. If the shop keeper had said "you can only spend 25% of your money here" for a metagame reason, I think that would have made some in the group unhappy.</p><p> </p><p>I think that Ptolus is more the problem than the Pathfinder system. The setting is far too restrictive in many ways and way too open in other ways. The Chaotic Neutrals in the party are willy-nilly going crazy and associating with thieves and assassins; the Lawful Goods in the party are teaming up with the equivalent of the Inquisition. </p><p> </p><p>It's not going to end well if it follows its natural course. </p><p> </p><p>I wished I'd had more time to prepare the campaign instead of being rushed into things without understanding the rules and having something planned other than "play in the Ptolus sandbox." </p><p> </p><p>I think I will let the group finish up the adventure they are working on, then I'll convert to a new system/campaign setting. Perhaps let them come in with 3rd or 4th level characters in 4E. </p><p> </p><p>And I'll never run in a city like Ptolus again.</p><p> </p><p>Thanks for the advice, everybody.</p><p> </p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 5189352, member: 42040"] Looks like I broke the system. Thanks for the explanation. I have to admit that I didn't read the PF Core Rules from cover-to-cover, somewhat expecting it to fall in line more with standard 3.5 D&D. The problem is that according to the Ptolus campaign guide, the armor and magic items are there. It is a very high magic setting. The PCs saved up their money (from 1st level) and purchased the armor on their own. If the shop keeper had said "you can only spend 25% of your money here" for a metagame reason, I think that would have made some in the group unhappy. I think that Ptolus is more the problem than the Pathfinder system. The setting is far too restrictive in many ways and way too open in other ways. The Chaotic Neutrals in the party are willy-nilly going crazy and associating with thieves and assassins; the Lawful Goods in the party are teaming up with the equivalent of the Inquisition. It's not going to end well if it follows its natural course. I wished I'd had more time to prepare the campaign instead of being rushed into things without understanding the rules and having something planned other than "play in the Ptolus sandbox." I think I will let the group finish up the adventure they are working on, then I'll convert to a new system/campaign setting. Perhaps let them come in with 3rd or 4th level characters in 4E. And I'll never run in a city like Ptolus again. Thanks for the advice, everybody. Retreater [/QUOTE]
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