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When a DM Starts the Campaign off on the Wrong Foot
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<blockquote data-quote="ShinHakkaider" data-source="post: 5189409" data-attributes="member: 9213"><p>The thing is it's not up to the shopkeeper to tell them "you can only spend 25% of your money here", it's up to you as GM. It's still a game and there are certain guidelines that might need to be met to maintain some semblance if balance. Much the same way that you laid out whatever character creation guidelines or other in game guidelines. </p><p></p><p>I mean do what you want it's YOUR TABLE. But the guidelines for some of this stuff is there. If your dont course correct on one end (following the guidelines for them getting their equipment) youre going to have to corse correct on the other (setting them up with encounters that express to some great effect the benefits and drawbacks of Full Plate). If you choose not to do either then you will have an issue but you really cant blame the system or the setting. Youre the GM, you set the tone. I know to some people they see the GM as a glorified manservant to bend utterly to will of the players. Or to others an adversary who is there to crush the will of his players. The truth is somewhere in between. It's a role-playing game, but youre not going to be able to quantify EVERYTHING in terms of the game world. It's still also A GAME. </p><p></p><p>You have to walk a fine line, sometimes your players aren't going to like it, there are other times where you're going to deal with things that you dont care for to make your players happy. Most of the time though you should both be happy with the game otherwise it'll just fall apart.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5189409, member: 9213"] The thing is it's not up to the shopkeeper to tell them "you can only spend 25% of your money here", it's up to you as GM. It's still a game and there are certain guidelines that might need to be met to maintain some semblance if balance. Much the same way that you laid out whatever character creation guidelines or other in game guidelines. I mean do what you want it's YOUR TABLE. But the guidelines for some of this stuff is there. If your dont course correct on one end (following the guidelines for them getting their equipment) youre going to have to corse correct on the other (setting them up with encounters that express to some great effect the benefits and drawbacks of Full Plate). If you choose not to do either then you will have an issue but you really cant blame the system or the setting. Youre the GM, you set the tone. I know to some people they see the GM as a glorified manservant to bend utterly to will of the players. Or to others an adversary who is there to crush the will of his players. The truth is somewhere in between. It's a role-playing game, but youre not going to be able to quantify EVERYTHING in terms of the game world. It's still also A GAME. You have to walk a fine line, sometimes your players aren't going to like it, there are other times where you're going to deal with things that you dont care for to make your players happy. Most of the time though you should both be happy with the game otherwise it'll just fall apart. [/QUOTE]
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When a DM Starts the Campaign off on the Wrong Foot
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