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When a game session goes horribly wrong
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<blockquote data-quote="OchreJelly" data-source="post: 4441389" data-attributes="member: 62056"><p><span style="font-family: 'Arial'">I think you are blaming yourself too much. All it takes is one person’s negativity to start sucking the fun out of the game – heck that extends to any social situation, hence the term “party pooper”. You’re the GM but you are not responsible for other people’s actions. She is responsible and it sounds like she was behaving immaturely. If you had tried to deal with it at the table you would probably being feeding into the “pity party” so that wouldn’t have been much help. If she legitimately didn’t like the character than she should have broached that topic sooner, or at least handled it differently. That would have been the mature thing to do. I</span></p><p> </p><p> <span style="font-family: 'Arial'">I have been in similar instances with players. Not so much being moody, but getting angry from not understanding the rules, or even bringing personal anger to the table. That kind negativity has a similar impact, but my players and myself don’t try to feed the mentality but rather deflect it and move on. Deflect how? Often it’s as simple as goofing around and joking about something that player finds funny, or finding a way to give that character a moment to shine helps. Once the person realizes no one is going to pander to their needs, it usually is enough to adjust their attitude. If they truly need a friend to talk to, well… there’s a time and a place for that too, just not at the game table.</span></p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4441389, member: 62056"] [FONT=Arial]I think you are blaming yourself too much. All it takes is one person’s negativity to start sucking the fun out of the game – heck that extends to any social situation, hence the term “party pooper”. You’re the GM but you are not responsible for other people’s actions. She is responsible and it sounds like she was behaving immaturely. If you had tried to deal with it at the table you would probably being feeding into the “pity party” so that wouldn’t have been much help. If she legitimately didn’t like the character than she should have broached that topic sooner, or at least handled it differently. That would have been the mature thing to do. I[/FONT] [FONT=Arial]I have been in similar instances with players. Not so much being moody, but getting angry from not understanding the rules, or even bringing personal anger to the table. That kind negativity has a similar impact, but my players and myself don’t try to feed the mentality but rather deflect it and move on. Deflect how? Often it’s as simple as goofing around and joking about something that player finds funny, or finding a way to give that character a moment to shine helps. Once the person realizes no one is going to pander to their needs, it usually is enough to adjust their attitude. If they truly need a friend to talk to, well… there’s a time and a place for that too, just not at the game table.[/FONT] [/QUOTE]
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When a game session goes horribly wrong
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