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When a great session goes awry.
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<blockquote data-quote="Waylander the Slayer" data-source="post: 1752482" data-attributes="member: 1830"><p>I am not sure why you have rules of what can and cannot happen in a campaign - it kills the versimilitude? of the campaign. I have found that it is easier to DM when the campaign reacts to the PC actions. </p><p></p><p>If it had made sense for the NPC's to capture/or kill the PC's they should do so. For example, what would the NPCs do with the captured PC's? What is the Gnome going to do? Who can the escaped PC's turn to for help or assistance? What organizations have been alerted to the PC's / NPCs because of their actions? For example, what happened with the Orcish police? Are they actively investigating? have they confiscated the ships? where are the PC's/NPC's hiding out? </p><p></p><p>As a GM, the best thing that can always be done is to consider how the "world" reacts to the action of the PCs.(i.e i have had a large city invaded by fiends, a high level NPC taken out(good tactics from the PCs), an ancient "race" released upon the world etc. because of the PC actions. The players enjoy and think a lot more when they know what they do is going to effect the world.</p></blockquote><p></p>
[QUOTE="Waylander the Slayer, post: 1752482, member: 1830"] I am not sure why you have rules of what can and cannot happen in a campaign - it kills the versimilitude? of the campaign. I have found that it is easier to DM when the campaign reacts to the PC actions. If it had made sense for the NPC's to capture/or kill the PC's they should do so. For example, what would the NPCs do with the captured PC's? What is the Gnome going to do? Who can the escaped PC's turn to for help or assistance? What organizations have been alerted to the PC's / NPCs because of their actions? For example, what happened with the Orcish police? Are they actively investigating? have they confiscated the ships? where are the PC's/NPC's hiding out? As a GM, the best thing that can always be done is to consider how the "world" reacts to the action of the PCs.(i.e i have had a large city invaded by fiends, a high level NPC taken out(good tactics from the PCs), an ancient "race" released upon the world etc. because of the PC actions. The players enjoy and think a lot more when they know what they do is going to effect the world. [/QUOTE]
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