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When a man plays a woman
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<blockquote data-quote="pdzoch" data-source="post: 6937334" data-attributes="member: 80982"><p>This should be an interesting thread.</p><p></p><p>I've have seen many players play opposite genders in my game and not once have I seen a player use the gender to deliberately play the gender poorly, but neither have I seen them play the gender with any genuine depth. I did have one player MANY years ago when we were adolescents play a female that was an over the top promiscuous woman, but he also played a male character that way, too; so as creepy as it was, it wasn't a gender slam, and the group self-corrected. [even the player struggled to portray the sexuality well as, at his young age, he did not have enough of a frame of reference to execute the role play decisions. so it was a short lived experience] I have never seen a player play the same gender and race consistently, unless it was as themselves. So I do not think there has been an issue.</p><p></p><p>That all said, the depth of background to form genuine role play motivations is a problem for any player, regardless of gender. All player project a portion of themselves (to make the character relevant to them) as well as their own understanding of a characteristic they wish to use to shape the character. But unless the player have genuine experience (real personal experience) that matches the background of the character, it is contrived. Does a player who never had to practice anything really understand the work ethic required to become proficient as a fighter (or do they think it is achieved by natural genetics, Rocky montage, or trained-once movie Conan?) Can a player really role-play the brooding and silent suffering of a character who lost a family member without having to have really lost a family member? Almost all role-play is going to incorporate superficial understanding of the role, and seldom with enough depth to put it in context. At best, players can learn more about a characteristic by role-playing them, but it will only be in the context of the role-played game and their own personal experience. </p><p></p><p>In my experience, the younger players tend to gravitate toward stereotypes most; and older players tended to have more depth, but that may not necessarily due to more knowledge of others as much as a larger life experience that informs them.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6937334, member: 80982"] This should be an interesting thread. I've have seen many players play opposite genders in my game and not once have I seen a player use the gender to deliberately play the gender poorly, but neither have I seen them play the gender with any genuine depth. I did have one player MANY years ago when we were adolescents play a female that was an over the top promiscuous woman, but he also played a male character that way, too; so as creepy as it was, it wasn't a gender slam, and the group self-corrected. [even the player struggled to portray the sexuality well as, at his young age, he did not have enough of a frame of reference to execute the role play decisions. so it was a short lived experience] I have never seen a player play the same gender and race consistently, unless it was as themselves. So I do not think there has been an issue. That all said, the depth of background to form genuine role play motivations is a problem for any player, regardless of gender. All player project a portion of themselves (to make the character relevant to them) as well as their own understanding of a characteristic they wish to use to shape the character. But unless the player have genuine experience (real personal experience) that matches the background of the character, it is contrived. Does a player who never had to practice anything really understand the work ethic required to become proficient as a fighter (or do they think it is achieved by natural genetics, Rocky montage, or trained-once movie Conan?) Can a player really role-play the brooding and silent suffering of a character who lost a family member without having to have really lost a family member? Almost all role-play is going to incorporate superficial understanding of the role, and seldom with enough depth to put it in context. At best, players can learn more about a characteristic by role-playing them, but it will only be in the context of the role-played game and their own personal experience. In my experience, the younger players tend to gravitate toward stereotypes most; and older players tended to have more depth, but that may not necessarily due to more knowledge of others as much as a larger life experience that informs them. [/QUOTE]
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