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When a man plays a woman
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<blockquote data-quote="Roseweave" data-source="post: 6937404" data-attributes="member: 6806914"><p>I think about this a lot, actually. At least if you're something like a sorcerer, that can be purely "unreal". But generally you want to play something at least a little unlike yourself, that's somewhat the point. It's escapism. But at the same time even in fantasy there are going to "real" elements one cannot personally attest to, and whether or not it's a question of appropriation, it can make you feel like a poser. Like if I was playing a ninja character around my friend <a href="http://pk.ign.com/ign-pakistan/7848/feature/naziyah-mahmood-a-geeky-rocket-scientist-who-is-out-of-this" target="_blank">Naziyah, who is btw an actual Ninja</a> I'd probably feel kind of goofy. Other players with actual skills your character claims to possess sort of have to be in on it and encouraging for it to feel "right" I think, or else the illusion falls apart. I think one of the answers is: if you can't go in depth emotionally with a certain aspect of your character: don't. It's a thing, it's there, you might mention it from time to time, but try not to make too big a deal of it or the seems will begin to show. And if possible, make sure to read up a bit to make it more believable. When I decided my character had been a Courtesan on the sly, I had read quite a bit about Courtesans and talked to sex workers, even though it wasn't ever going to be an aspect of the character I really talked about in detail, since again not that kind of game. But it helped me get into the <em>headspace</em> of a character like that, which is important. Reading up about similar characters, and writing short stories about your PC can help with that too.</p></blockquote><p></p>
[QUOTE="Roseweave, post: 6937404, member: 6806914"] I think about this a lot, actually. At least if you're something like a sorcerer, that can be purely "unreal". But generally you want to play something at least a little unlike yourself, that's somewhat the point. It's escapism. But at the same time even in fantasy there are going to "real" elements one cannot personally attest to, and whether or not it's a question of appropriation, it can make you feel like a poser. Like if I was playing a ninja character around my friend [URL="http://pk.ign.com/ign-pakistan/7848/feature/naziyah-mahmood-a-geeky-rocket-scientist-who-is-out-of-this"]Naziyah, who is btw an actual Ninja[/URL] I'd probably feel kind of goofy. Other players with actual skills your character claims to possess sort of have to be in on it and encouraging for it to feel "right" I think, or else the illusion falls apart. I think one of the answers is: if you can't go in depth emotionally with a certain aspect of your character: don't. It's a thing, it's there, you might mention it from time to time, but try not to make too big a deal of it or the seems will begin to show. And if possible, make sure to read up a bit to make it more believable. When I decided my character had been a Courtesan on the sly, I had read quite a bit about Courtesans and talked to sex workers, even though it wasn't ever going to be an aspect of the character I really talked about in detail, since again not that kind of game. But it helped me get into the [I]headspace[/I] of a character like that, which is important. Reading up about similar characters, and writing short stories about your PC can help with that too. [/QUOTE]
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