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<blockquote data-quote="Mallus" data-source="post: 6940525" data-attributes="member: 3887"><p>I'm a guy and I primarily identify as "DM". As a player, I'm probably around 70/30 split male PCs to female PCs. That said, 3 out of my last 4 PCs have been female: Kelis the Brunch-Loving Archer, Amber Alert, and currently, Black Swann LaVey. As DM 3 of my all-time favorite NPCs have been female (2 cis, 1 trans): Mercy of the Guild of Revelry, The Lady Eve, and Shalazar, Director of the New School for Gate Research. </p><p></p><p>I'm not aware of treating/conceiving of female PCs any differently from male. My goal's the same: create an amusing fictional character. All of my PCs tend toward the exaggerated and absurd, frequently broad comic types (but hopefully not stereotypes) that eventually get more grounded and humanized (in theory, at least). I don't go into the process with the deliberate intent of exploring different identities -- in the cultural criticism sense. It is, however, my experience that role-playing in a game has a knack for for revealing attitudes about things like gender that a person not consciously realize they hold. So there's that.</p><p></p><p>I try to give all my PCs the same general kit: they're good at something, they want something, and they're a mix of good, neutral, and awful like most real people I know. I also give them some sort of ridiculous shtick, behavioral, conceptual, or both, whose purpose is to keep me entertained during play while I try to 'find out' who the PC; to locate the character inside the caricature.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6940525, member: 3887"] I'm a guy and I primarily identify as "DM". As a player, I'm probably around 70/30 split male PCs to female PCs. That said, 3 out of my last 4 PCs have been female: Kelis the Brunch-Loving Archer, Amber Alert, and currently, Black Swann LaVey. As DM 3 of my all-time favorite NPCs have been female (2 cis, 1 trans): Mercy of the Guild of Revelry, The Lady Eve, and Shalazar, Director of the New School for Gate Research. I'm not aware of treating/conceiving of female PCs any differently from male. My goal's the same: create an amusing fictional character. All of my PCs tend toward the exaggerated and absurd, frequently broad comic types (but hopefully not stereotypes) that eventually get more grounded and humanized (in theory, at least). I don't go into the process with the deliberate intent of exploring different identities -- in the cultural criticism sense. It is, however, my experience that role-playing in a game has a knack for for revealing attitudes about things like gender that a person not consciously realize they hold. So there's that. I try to give all my PCs the same general kit: they're good at something, they want something, and they're a mix of good, neutral, and awful like most real people I know. I also give them some sort of ridiculous shtick, behavioral, conceptual, or both, whose purpose is to keep me entertained during play while I try to 'find out' who the PC; to locate the character inside the caricature. [/QUOTE]
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