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When a npc changes from friend to foe or vice versa.
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<blockquote data-quote="aco175" data-source="post: 7574567" data-attributes="member: 27385"><p>I could see Arkay helping the halfling with information or an item to be able to rescue the paladin. It moves the story along and the party can become whole again. This makes Arkay more likable to the PCs and paladin. In a future adventure you can set up Arkay to need help and come to the PCs to get aid. You could make the problem a bigger evil that the paladin can get on board with or even something less righteous and another gang has captured his.</p></blockquote><p></p>
[QUOTE="aco175, post: 7574567, member: 27385"] I could see Arkay helping the halfling with information or an item to be able to rescue the paladin. It moves the story along and the party can become whole again. This makes Arkay more likable to the PCs and paladin. In a future adventure you can set up Arkay to need help and come to the PCs to get aid. You could make the problem a bigger evil that the paladin can get on board with or even something less righteous and another gang has captured his. [/QUOTE]
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When a npc changes from friend to foe or vice versa.
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