When a party comes to blows.

Family

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Pretend you're in standard marching order, the conversation turns ugly (in game) and the PC's have had it, everything that was pent up is unleashed.

No surprise round, a generic map (embelish if you'd like), and it's not over until only one is left above 0hp.

How would it go down with your adventuring group?
 

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Family said:
How would it go down with your adventuring group?


Teamwork prevails. ;)





Sooner or later it had to come out . . .







:p
 

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*sigh* It was fun while it lasted though...the apocalypse will have to be ushered in by another. [And thanks btw, that was fun].

Speaking of the apocalypse I'd have to say the rogue would act first and hit the other striker for some serious damage, but after that it's be hard to get combat advantage.

The wizard would play too blunt and unleash daily area effects that would end up in retaliation to his demise.

The the group would turn on the fighter because "look at the size of his sword".

The cleric would back off and play it cool, and in the end just might be able to use the extra hp to hold off for a good critical or two.

I'm calling cleric or paladin on this one.
 

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